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zeux
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niagara
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Assorted validation fixes
build
#166:
Commit
eefec27
pushed by
zeux
57s
master
master
57s
View workflow file
Implement support for GPU assisted valiation
build
#165:
Commit
44147c2
pushed by
zeux
48s
master
master
48s
View workflow file
Fix validation issues with OMM support
build
#164:
Commit
e7caf5a
pushed by
zeux
1m 12s
master
master
1m 12s
View workflow file
Trigger scene cache rebuilds on source metadata changes
build
#163:
Commit
95f289b
pushed by
zeux
37s
master
master
37s
View workflow file
extern: Update meshoptimizer to 1.2
build
#162:
Commit
f3f67b3
pushed by
zeux
44s
master
master
44s
View workflow file
Improve occlusion culling efficiency by sampling finer mip
build
#161:
Commit
acb8c83
pushed by
zeux
38s
master
master
38s
View workflow file
Use chunked uploads in case the scratch buffer is too small
build
#160:
Commit
583ed4f
pushed by
zeux
52s
master
master
52s
View workflow file
Use adaptive LOD for RT based on apparent error
build
#159:
Commit
582b9d2
pushed by
zeux
40s
master
master
40s
View workflow file
Add index filtering to mesh processing
build
#158:
Commit
9341b0b
pushed by
zeux
43s
master
master
43s
View workflow file
Switch to VK_QUERY_TYPE_MESH_PRIMITIVES_GENERATED_EXT for mesh shading
build
#157:
Commit
0935cab
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zeux
1m 15s
master
master
1m 15s
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Day 33: Minor post-stream cleanup
build
#156:
Commit
fdfea74
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zeux
50s
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master
50s
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Day 33: Conclude support for OMMs
build
#155:
Commit
cef98c8
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zeux
58s
master
master
58s
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extern: Update volk to 1.4.350
build
#154:
Commit
6381305
pushed by
zeux
45s
master
master
45s
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Use DESCHEAP environment variable to control descheap enablement
build
#153:
Commit
a3ecedb
pushed by
zeux
1m 1s
master
master
1m 1s
View workflow file
Update meshoptimizer to 1.1 and switch to optimizeMeshletLevel/1
build
#152:
Commit
271efa6
pushed by
zeux
50s
master
master
50s
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OMM runtime
build
#151:
Commit
baa144d
pushed by
zeux
1m 12s
ommrt
ommrt
1m 12s
View workflow file
Implement OMM data generation
build
#150:
Commit
14ca155
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zeux
50s
master
master
50s
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Fix std::max call on macOS
build
#149:
Commit
d6872c1
pushed by
zeux
58s
master
master
58s
View workflow file
Fix loading a single mip level
build
#148:
Commit
82d832e
pushed by
zeux
52s
master
master
52s
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Implement RGBA image decoding
build
#147:
Commit
fb4b8c0
pushed by
zeux
51s
master
master
51s
View workflow file
Add camera persistence via a separate file
build
#146:
Commit
1e887d4
pushed by
zeux
49s
master
master
49s
View workflow file
Switch to conservative AABB sampling for cluster occlusion
build
#145:
Commit
0fe3264
pushed by
zeux
1m 3s
master
master
1m 3s
View workflow file
Fix scene cache output determinism
build
#144:
Commit
5617e92
pushed by
zeux
1m 8s
master
master
1m 8s
View workflow file
Use a higher quality bloom kernel by default
build
#143:
Commit
ac8037e
pushed by
zeux
45s
master
master
45s
View workflow file
Fix interaction between samplerhack and shader reloading
build
#142:
Commit
e9ac3ff
pushed by
zeux
58s
master
master
58s
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