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2 changes: 1 addition & 1 deletion Docs/docs/worlds/layers.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ The table below lists Unity's built-in layers, how they are used in VRChat, and
| Layer number | Layer Name | Description | Can have stickers |
| :----------- | :------------------ | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------- |
| 0 | Default | Used for Unity's Game Objects by default. Used by VRChat's Avatar Pedestals. | ✔ |
| 1 | TransparentFX | Used for Unity's Flare Assets. | ❌ |
| 1 | TransparentFX | Used for Unity's Flare Assets. Used by VRChat's Physbone & Contact Overlay debug visuals. | ❌ |
| 2 | IgnoreRaycast | Ignored by Unity's Physics Raycasts if no layer mask is provided. Not ignored by VRChat's Physics Raycasts. | ❌ |
| 3 | Item | Used by VRChat items placed into your world by users. When you upload your world, any Game Object on this Layer will be moved to Layer 0 (Default). | ❌ |
| 4 | Water | Used by Unity's Standard Assets. Used by VRChat's Portals. Used by VRChat's Mirrors. Often used for Unity's Post Processing. | ✔ |
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