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Skip object factory function for rGV2 ObakeBlock objects - #497

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malleoz merged 1 commit into
vabold:mainfrom
malleoz:objectdirector_obakeblock_fix
Aug 13, 2026
Merged

Skip object factory function for rGV2 ObakeBlock objects#497
malleoz merged 1 commit into
vabold:mainfrom
malleoz:objectdirector_obakeblock_fix

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@malleoz

@malleoz malleoz commented Aug 13, 2026

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In the base game, the SNES Ghost Valley 2 obakeblockSFCc, obakeblock2SFCc, and obakeblock3SFCc objects are constructed through the ObjectObakeManager. We currently match that functionality, but we were accidentally ALSO passing the object to the createObject factory function afterwards. To match the base game, we need to skip over the factory function call for these objects.

@malleoz
malleoz merged commit 7fa0000 into vabold:main Aug 13, 2026
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malleoz deleted the objectdirector_obakeblock_fix branch August 13, 2026 15:42
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