I build tools, visuals, and systems at the intersection of design, chemistry, and software engineering.
Most of my work lives somewhere between polished interfaces, technical illustration, experimental web tooling, and scientific problem-solving.
I like building things that make complicated ideas easier to see, manipulate, and understand.
- Creative software — presentation tools, vector editors, interactive canvases, animation systems, and UI experiments.
- Scientific tooling — chemistry workflows, crystallization logic, visual explainers, and data-oriented experiments.
- Design systems — sharp interfaces, iconography, vector illustration, branding, and layout-heavy web experiences.
- Engineering experiments — browser graphics, SVG/PDF/PPTX conversion, geometry engines, performance work, and automation.
I’m currently focused on building advanced browser-native creative tooling — especially systems that combine:
- vector design
- motion/keyframe animation
- math + LaTeX rendering
- interactive graphs
- chemistry diagrams
- semantic document conversion
- high-fidelity presentation workflows
The long-term goal: software that feels as flexible as a design tool, as expressive as an animation tool, and as precise as a scientific instrument.
SVG · Canvas · WebGL · PDF internals · PPTX parsing · geometry · crystallization · UI/UX · vector illustration · automation · scientific visualization
| Design | Vector illustration, branding, UI systems, typography, motion, layout, visual hierarchy. |
| Software | React, TypeScript, browser graphics, SVG engines, document conversion, performance optimization. |
| Chemistry | Crystallization, polymorphism, solubility behavior, phytocannabinoids, process logic. |
| Research | Turning vague technical problems into practical systems, experiments, benchmarks, and tools. |

