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SpectroGame

A phonetics training game, built on the Sadda engine.

SpectroGame is organized as a suite of subgames covering articulatory, acoustic, and perceptual phonetics — for learners ranging from introductory phonetics students through working professionals. A first-class goal is letting phoneticians author and share their own challenges and stimulus packs.

Status

Pre-alpha — design phase. Nothing is installable or runnable yet. See DEVLOG.md for the design-decision log and current open questions.

Repository structure

SpectroGame/
├── DEVLOG.md          Design-decision log (newest entries first)
├── README.md
├── LICENSE-APACHE
└── LICENSE-MIT

Workspace scaffolding will land in a future slice, once the v0.1 wedge subgame is chosen.

Relationship to Sadda

SpectroGame depends on the Sadda engine for DSP, audio I/O, and the corpus/stimulus-library model. General phonetics primitives the games need (e.g. articulatory synthesis, programmatic stimulus continua) belong upstream in Sadda; game-specific concerns (scoring, progression, exercise definitions, UI) live here.

License

Dual-licensed under either of:

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual-licensed as above, without any additional terms or conditions.

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Phonetics training activities based on the Sadda phonetics toolkit.

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