A phonetics training game, built on the Sadda engine.
SpectroGame is organized as a suite of subgames covering articulatory, acoustic, and perceptual phonetics — for learners ranging from introductory phonetics students through working professionals. A first-class goal is letting phoneticians author and share their own challenges and stimulus packs.
Pre-alpha — design phase. Nothing is installable or runnable yet. See DEVLOG.md for the design-decision log and current open questions.
SpectroGame/
├── DEVLOG.md Design-decision log (newest entries first)
├── README.md
├── LICENSE-APACHE
└── LICENSE-MIT
Workspace scaffolding will land in a future slice, once the v0.1 wedge subgame is chosen.
SpectroGame depends on the Sadda engine for DSP, audio I/O, and the corpus/stimulus-library model. General phonetics primitives the games need (e.g. articulatory synthesis, programmatic stimulus continua) belong upstream in Sadda; game-specific concerns (scoring, progression, exercise definitions, UI) live here.
Dual-licensed under either of:
- Apache License, Version 2.0 (LICENSE-APACHE)
- MIT license (LICENSE-MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual-licensed as above, without any additional terms or conditions.