Private research archive of Blockman GO game resources and live configuration metadata.
This repository contains 72 games, 2,367 version snapshots, and 77 live game configs. Game assets are stored byte-for-byte as downloaded; no ZIP was recompressed or modified.
| Item | Value |
|---|---|
| Games | 72 |
| Version snapshots | 2,367 |
| Resource files | 12,927 |
| Checked-out size | 20.49 GiB (21,997,069,570 bytes) |
| Unique content in Git | about 11.44 GiB (7,781 unique blobs) |
| Live game configs | 77 |
| Largest single file | 73.9 MiB |
Git stores identical files only once. Many map and plugin ZIPs repeat across versions, so a fresh clone is roughly 11.4 GiB even though the checked-out tree is 20.49 GiB.
games/
README.md Layout and field reference
INDEX.md Per-version index for every game
MANIFEST.csv Machine-readable version manifest
g1001/
README.md Version table for this game
game-resource-config.json Raw CDN manifest for the game
v10068/
version.json Download metadata (size, file count, plugin hash)
config-files.json Per-asset URLs and MD5 hashes
plugin.zip Game plugin bundle
maps/
m1001_1.zip Map bundle
...
game_configs/
README.md
g1001.json Live game-resource-config keyed by version
...
reports/
README.md Index of analysis reports
tools/
README.md Index of extraction/decryption scripts
Each version directory is named after its engine version (v<version>). Not every version
ships a plugin, maps, or staging files; the per-game README and games/MANIFEST.csv record
what is present.
- Human-readable: games/INDEX.md
- Machine-readable: games/MANIFEST.csv
- Per-game version tables: open
games/<game>/README.md
howto/- container/TOC, payload cipher, keyfiles, wrappers, CSV/maps, validation, download API, legacysandboxoldecryption, and map conversion.howto/15-bg-map-to-minecraft.md- convert Blockman GO map ZIPs to Minecraft Java 26.3 worlds.reports/aliens_attack/- complete g1019 Aliens Attack hard-mode, feature, balance, extraction, and hidden-content analysis.tools/mapconv/- map conversion implementation.
Engine2 games use a separate plain-ZIP package/runtime workflow rather than engine1's encrypted res.pack path. See engine2/README.md for app-flow capture, version/hash checks, local staging, older-runtime setup, and debugging.
- Game assets were downloaded from the public Blockman GO CDN endpoints recorded in each
version's
config-files.jsonand ingames/<game>/game-resource-config.json. game_configs/contains live responses from the game resource configuration endpoint, keyed by game ID and version.reports/documents extraction coverage, identifiers, live infrastructure, and routes.tools/contains reference copies of the extraction and decryption scripts used while assembling the archive.
The following are intentionally not committed:
- the original 3.6 GB source archive;
DECRYPTED/,_capture/, andg1042_analysis/;_scan_data/, which contains credential material.
Root-level copies of the report files are ignored in favour of the organized reports/
directory. The originals remain on the local workstation.