Proper update/draw rate loop handling with Pyglet 3#2845
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Cleptomania merged 1 commit intodevelopmentfrom Apr 24, 2026
Merged
Proper update/draw rate loop handling with Pyglet 3#2845Cleptomania merged 1 commit intodevelopmentfrom
Cleptomania merged 1 commit intodevelopmentfrom
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Pyglet 3 has some changes with the event loop interval handling. Largely this isn't really changed much on desktop, but there are a lot of special considerations when running in a browser with pyodide. This basically adds a separate event loop that handles itself differently in the browser in order to achieve the same results as desktop, while being limited by the requestAnimationFrame rate of the browser, which is tied to the monitor refresh rate.