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Fix courtyard batching check after generative furniture - #76
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Pushable furniture keeps one group per piece by design, so table seating from #74 pushed the courtyard section past the 40-child budget meant to catch unbatched window meshes. Counting meshes keeps that check intact. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Main has been red since #74:
tests/courtyard.test.tsassertedsection.group.children.length < 40to catch unbatched window meshes. Since #69, each pushable furniture piece is its own group, and #74's table seating added more pushable chairs. The ground courtyard on tape 199307 now has 27 batched meshes and 14 furniture groups.The assertion now counts only meshes (27 < 40), so the window-batching check keeps its meaning and no longer depends on how much movable furniture a room gets.
Verification:
npm testpasses 249/249 on current main.🤖 Generated with Claude Code