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Build Only: Fix stale type names and backfill type rename tables Four types moved namespace or were renamed, but shipped node definitions still carry the old names and no GetRenamedTypes entry covered them, so the engine logged "Type not found, trying to omit" and dropped those pins: nos.utilities.ScheduleRequestMode -> nos.flow.ScheduleRequestMode nos.utilities.TextureSyncTuple -> nos.mediaio.TextureSyncTuple nos.utilities.layout.Layout* -> nos.compositing.Layout* nos.sys.vulkan.GPUEve...
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Build Only: Update BoundedTextureQueue with dictionary nodes
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Build Only: nos.reflect: generate dynamic-node presets for later-loaded plugins' types Make/Arithmetic quick-add presets were built once at nos.reflect's own load, so types registered by plugins loaded afterwards (e.g. nos.track) never got a 'Make X'/arithmetic preset. Refresh them on OnPostOtherPluginLoaded, querying just the newcomer plugin's types (GetPinDataTypeNames(&pluginId, ...)) instead of re-scanning everything. Delta-guarded so repeated callbacks never duplicate menu entries. - Register{Make...
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