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Any thoughts about supporting B9PartSwitch? #99

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@SteveBenz

I've been developing a mod, Progressive Colonization System, which uses PBS parts. It also introduces a variety of resources. For storing those resources, I've been using Station Parts Expansion Redux, which has some configurable containers based on B9PartSwitch.

That all works, but I'd really love to be able to use KPBS containers for landed bases. Given the success I've had with the B9 parts, I'd really like to see that carried on in KPBS. Have you given thought to supporting B9PartSwitch for storage tanks?

Note that it's not as easy as just a ModuleManager fix to do it (well, at least if you want it to look spiffy). They can implement a decal on the side that shows what the payload is. I'm well-able to contribute the ModuleManager mojo and testing for the part, though I'll struggle with creating the transform. (But it's not a thing I couldn't figure out, I just don't have the skills at the moment to do it).

Is this a thing you'd be interested in adding? (In my mind, the resources that KPBS would support would include Ore, EPL stuff and Community Resource Kit -- my mod would have to configure on my resources until it gains more community acceptance.)

For bonus points, I'd love it if there was a deployable storage system to allow storing larger amounts of stuff once-landed.

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