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Volumetric clouds

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  • Use Rust and Vulkano
  • Generated 3D Worley noise with https://github.com/mariusdanciu/noise/tree/main. This applies periodicity for random sampling for making the texture tileable.
  • 3D texture uploaded in GPU.
  • Real time rendering of volumetric clouds controlling density, isotropic + anisotropic scattering (Henyey-Greenstein phase function), sun light color.

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