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The chunk shader format is used by the chunk pipeline by default. The Chunk Pipeline is used by the ChunkHandler.
layout (location=0) in vec3 position; layout (location=1) in vec2 texCoord; layout (location=2) in vec3 vertexNormal; layout (location=3) in vec2 overlayCoord; layout (location=4) in float[1] hasTexture;
uniform mat4 modelViewMatrix; uniform mat4 projectionMatrix; uniform mat4 modelLightViewMatrix; uniform mat4 orthoProjectionMatrix;
uniform sampler2D textureAtlas; uniform Material material;
Plus the Lighting Format