Add standalone runtime builds and separate editor modules - #395
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Adds a project Build Manager that exports a portable Windows x64 application from matching prebuilt binaries. The exported application starts the selected scene without the editor, and the complete output directory can be moved for distribution.
Changes
Editor/includeandEditor/src, with a dedicated editor SDK and eight companion package DLLs. Runtime classes retain runtime behavior and serialized data; inspectors, previews, gizmos, and editor state move into editor modules.Removing the old runtime GUI hooks is an intentional source API change. Existing project and asset formats are preserved. The extension workflow and validation record are documented in
docs/editor-extension-workflow.mdanddocs/editor-runtime-separation.md. Android remains a future target; this version exports Windows x64 only.Validation
Windows and Linux Debug/Release CI passed before the final cleanup. The updated single-commit head requires a fresh CI result.
Remaining validation limits
Manual Build Manager/folder-picker and interactive editor checks remain outstanding. Local native Debug compilation, PhysX, and the full repository test suite were not run; the existing SSR raw-YAML fixture exclusion is documented. Demo runs used graphics validation disabled. DigitalAgriculture and LSystem cover their existing starter scenes, not generated crops or trees; stochastic captures are functional smoke evidence rather than image-quality or performance benchmarks.