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Emit scenario generated sources to obj for inspection - #233
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Roslyn's
GeneratorDrivernever writes generated sources to disk (that's done by csc via/generatedfilesout), so there was no way to inspect whatStuntGeneratorproduced for each scenario.When the test project has
EmitCompilerGeneratedFiles=true(already set inStunts.UnitTests.csprojand exposed asThisAssembly.Project.EmitCompilerGeneratedFiles), each scenario run now writes its generated sources toobj/<Configuration>/<TargetFramework>/scenarios/<Scenario>/<HintName>. The folder is cleared first so stale stunts don't linger.Output goes to a
scenariossibling rather than undergenerated, since the scenario and manual stunt tests recursively collectThisAssembly.*.cssources from there.