fix(NT8): guard destroyed prop View in GliderPropControllerSystem - #9419
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UNITY-EXPLORER-NT8 (824 evts/2 users): EcsSystemException [GliderPropControllerSystem]. The glider prop View is parented to the avatar transform; when the avatar GameObject is torn down by Unity, the child View is destroyed while the ECS GliderProp component still references it. CleanUpDestroyedAvatarsProp then dereferences the destroyed View (PrepareForNextActivation / .gameObject), throwing out of Update. Early-return on Unity-null View (overloaded ==), matching the codebase's SafeDestroy/null-guard idiom. Unverified (no Unity build). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Production evidence (decentraland Sentry, archive snapshot 2026-07-17): - UNITY-EXPLORER-NT8: 39 events / 1 users, last seen 2026-07-06
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NickKhalow
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Jul 28, 2026
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It would be better to enforce the invariant at the type level rather than comments in the long term perspective. i.e. struct GliderProp should explicitly hold weak reference implying that GliderProp doesn't own the resource and the resource can be destroyed by external code.
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UNITY-EXPLORER-NT8 (824 evts/2 users): EcsSystemException [GliderPropControllerSystem]. The glider prop View is parented to the avatar transform; when the avatar GameObject is torn down by Unity, the child View is destroyed while the ECS GliderProp component still references it. CleanUpDestroyedAvatarsProp then dereferences the destroyed View (PrepareForNextActivation / .gameObject), throwing out of Update. Early-return on Unity-null View (overloaded ==), matching the codebase's SafeDestroy/null-guard idiom. Unverified (no Unity build).
fixes #8064
Supersedes #9405: moved from the fork into the org repo so CI workflows receive repository secrets (fork PRs do not).