fix(core): remove IMAGE_CACHE_IMAGE_ADDED listener when streaming image load settles - #2809
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…ge load settles callLoadImage registers a listener on the global eventTarget to update the VTK texture when the loaded image is added to the image cache, but only removes it when a matching image actually arrives. Streaming volume loads typically bypass the image cache, so every frame request leaked one listener, and each closure retained the volume instance, preventing decached volumes from being garbage collected. Remove the listener whenever the load settles (resolve, reject, or synchronous throw). Cache adds that arrive while the request is in flight still update the texture frame as before.
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📝 WalkthroughWalkthrough
ChangesImage cache listener cleanup
Estimated code review effort: 2 (Simple) | ~10 minutes 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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BaseStreamingImageVolume.callLoadImageregisters anIMAGE_CACHE_IMAGE_ADDEDlistener on the global
eventTargetso the VTK texture frame gets updated whenthe loaded image lands in the image cache. The listener is only removed inside
the handler itself, i.e. when an image with a matching
imageIdactuallyarrives.
However, streaming volume loads typically bypass the image cache entirely
(
transferPixelData: true— see the comment abovecallLoadImage), so for thecommon path the event never fires and the listener is never removed:
slices each accumulate thousands of listeners on the global
eventTarget;this, so decached volumes are retained and cannever be garbage collected, which turns into a significant memory leak in
long-running viewers that swap volumes.
Summary by CodeRabbit
Bug Fixes
Tests