feat: add FableLoom visual canon conditioning - #5400
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…-budgeted render requests (#5379) Scene nodes gain structured `visualCanon` bindings for characters, wardrobes, locations, objects, temporal sources, and storyboard approval. Image and video requests compile against explicit per-backend capability manifests with deterministic input budgets, compatible local character adapters, and path-free durable provenance, so a render can be reproduced from the record alone. Canon-locked output is blocked when required conditioning cannot be preserved; draft/degraded rendering stays available and records what was omitted. Bumps `SCHEMA_VERSIONS.fableLoom` to 2 and retains the new node fields when an older v1 peer wins whole-record LWW, so a pre-upgrade peer cannot strip them. Closes #5379
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Summary
Adds per-scene Universe canon conditioning to FableLoom.
SCHEMA_VERSIONS.fableLoomto 2 and retains the new node fields when an older v1 peer wins whole-record LWW, so a pre-upgrade peer cannot strip themRebased onto
mainas a single commit. The merge conflicts against the hosted-session (#5383) and playback-asset (#5382) work were additive unions — both feature sets are present in the mergedrecords.js,index.js, and README, andNODE_PATCH_FIELDScarriesvisualCanonalongsidevideoHistoryId/playbackAssets/interactionWindow.Test plan
a11yConventionsrulesbiome lint --error-on-warnings srccleanapiRouteCatalog.generated.jsonandsocketEventCatalog.generated.json, whose stale line numbers were the sole cause of the earlier Server / Windows-server failuresCloses #5379