the gltf loader showed that there might be collisions inside the engine, obviously. So there need to be a way to rename sub-assets after a file has been loaded.
Possible advantages:
- rename all assets after loading to omit collisions
- merging assets managers
- reusing assets
The asset manager should be a general one, because it could beused more broadly, instead of just in the format layer.
the gltf loader showed that there might be collisions inside the engine, obviously. So there need to be a way to rename sub-assets after a file has been loaded.
Possible advantages:
The asset manager should be a general one, because it could beused more broadly, instead of just in the format layer.