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* Strip trailing space from player names * Remove trailing space check in player targetting
* zr_infect_min_count_req * Undo renaming and removed redundant validation * Readded comment * Fix PR * Simplify --------- Co-authored-by: Acaro <Acaro> Co-authored-by: Vauff <mctehkitti@gmail.com>
* Update playermanager.cpp * particle file and cfg * adjustments * ops * rename this too ig --------- Co-authored-by: Vauff <mctehkitti@gmail.com>
Co-authored-by: tilgep <tilgep95@gmail.com>
Can be used in map configs when a map is still using AG1 playermodels, or just disable globally in plugin cfg
Co-authored-by: Connor <34824423+EasterLee@users.noreply.github.com>
VTable hook no longer fires, because the function gets called directly after the AG2 update Previously we avoided a detour due to a lot of signature instability in updates, however it looks like things have stabilized, so hopefully this won't be an issue again
So servers don't need to do manual map config setup The dedicated cvar may still be useful in other scenarios, however
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zr_infect_min_count_reqcvar to control minimum players needed for mother zombie infection, by default lone players will no longer be infected (zr_infect_min_count_req #435)std::vectorcs2f_flashlight_enable 2) (Add particle flashlight & fix light_barn flashlight attachment #439)Todo/Known issues: