[Communication v2] PR1: Tied Mailbox to CommsManager - #237
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📝 WalkthroughWalkthroughAdds a singleton Unity mailbox that validates endpoints, schedules messages with configurable delivery ratios, latency, and jitter, drops packets probabilistically, and delivers due messages. Estimated code review effort: 4 (Complex) | ~45 minutes Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (4 passed)
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Actionable comments posted: 2
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@Assets/Scripts/Managers/CommsManager.cs`:
- Around line 44-46: Update CommsManager.FixedUpdate to invoke UpdateMailbox
through the existing _mailbox reference instead of Mailbox.Instance, and
preserve safe behavior by checking _mailbox for null before calling it.
- Around line 28-42: Update CommsManager.Start and OnDestroy to symmetrically
manage all five SimManager subscriptions. Replace the anonymous
OnSimulationEnded lambda that clears _nodes with a named handler or stored
delegate, then unsubscribe it alongside _mailbox.ClearPendingMessageQueue,
RegisterNewAgent for OnNewInterceptor, and RegisterNewAgent for OnNewLauncher
during destruction.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Path: .coderabbit.yaml
Review profile: ASSERTIVE
Plan: Pro Plus
Run ID: e4dff7fe-1de3-41fc-bd94-336f77699007
📒 Files selected for processing (5)
Assets/Scripts/Communication/Mailbox.csAssets/Scripts/Communication/Mailbox.cs.metaAssets/Scripts/Managers/CommsManager.csAssets/Scripts/Utils/PriorityQueue.csPisterlab_Micromissile.slnx
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