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[Unity] Split particle pack pipeline asset updates - #233

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Joseph0120 wants to merge 1 commit into
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joseph/communication_particle_pack
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[Unity] Split particle pack pipeline asset updates#233
Joseph0120 wants to merge 1 commit into
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joseph/communication_particle_pack

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🧱 Stack PR · Base of stack

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Code Review

This pull request updates several Unity Universal Render Pipeline (URP) pipeline assets and global settings. The changes include downgrading the asset version from 13 to 12, removing reflection probe atlas and prefilter settings, clearing certain noise textures, and updating global shader references. Feedback is provided regarding a potential serialization issue in the global settings asset, where an empty reference (- rid: -2) was added, which may indicate a missing or corrupted class definition.

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Comment on lines +95 to +96
- rid: -2
type: {class: , ns: , asm: }

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medium

The addition of - rid: -2 with an empty type (class: , ns: , asm: ) typically indicates a null reference or a missing/corrupted class definition in the SerializeReference list. This often occurs during asset upgrades/downgrades or when a script is deleted/renamed. Please verify if there is a missing script or if this is an unwanted serialization artifact that should be cleaned up to avoid potential console warnings or loading issues.

@Joseph0120
Joseph0120 requested a review from tryuan99 July 19, 2026 07:05
@Joseph0120 Joseph0120 closed this Jul 30, 2026
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