Note
GamesAI Plugin/Mod QQ Group: 849544707 — Join us to discuss issues, share feedback, and exchange prompt, skills, tools configurations!
Note
Welcome to version 0.6.3! This release brings automatic Mineflayer version compatibility repair, permission checks for the bot start/stop AI tools, waiting for the server to start before launching the bot, and clean unloading of registered extension plugins. See What's New for details.
Table of Contents (click to expand)
Run the following command in the MCDR console to install the plugin:
!!MCDR plugin install games_ai
Alternatively, get it from the MCDR Plugin Repository and place it in your plugin directory.
If you choose to install manually, install the Python packages openai, requests, and websockets first:
pip install openai requests websocketsType !!gamesai anywhere to display all available features of this plugin.
| Command | Description |
|---|---|
!!gamesai clear |
Clear your own chat history. Chat history is unrelated to the public database. |
!!gamesai clearall |
Clear all players' chat history. Chat history is unrelated to the public database. |
!!gamesai reload |
Reload the plugin configuration file. See Hot Reload for details. |
!!gamesai check |
Check for plugin updates. |
!!gamesai speedtest [model] |
Test API server connection latency. If no model is specified, all models are tested. |
!!gamesai config get <key> |
Read a configuration value. |
!!gamesai config set <key> <value> |
Update a configuration value (auto type-adapts; automatically triggers Hot Reload). |
You can also use !!ask directly to ask the AI questions, chat, or ask it to do things for you.
| Command | Description |
|---|---|
!!ask <content> |
Ask the AI a question, chat, or ask it to do something. <content> is what you want the AI to do or the question you want to ask. |
!!ask -m <model> <content> |
Use a specific model to ask the AI a question, chat, or ask it to do something. <model> is the AI_ID or nickname of the model you want to use. <content> is what you want the AI to do or the question you want to ask. |
!!ask -n <content> |
Ask the AI without using conversation history (current conversation is still saved). |
!!ask -n -m <model> <content> |
Use a specific model without conversation history. |
Type !!data for information about database commands.
Tip
The database is automatically created when upgrading to version 0.3.0 or above.
| Command | Description |
|---|---|
!!data write <key> <value> |
Add a data entry to the public database. <key> must not contain spaces; <value> can be any string. |
!!data add <key> <value> |
Append <value> to an existing key in the public database. Creates a new key if it does not exist. |
!!data del <key> |
Delete a data entry from the public database, regardless of whether the key exists. |
!!data read <key> |
Read the value associated with a key from the public database. |
!!data list |
Read all entries in the public database. |
!!data list keys |
Read all keys in the public database. |
GamesAI 0.6.0 introduces a fully autonomous Minecraft bot powered by Mineflayer. The AI can directly control the bot to navigate, mine, build, craft, fight, and interact with the world.
- Node.js >= 18 and npm must be installed on the server
- The plugin automatically installs npm dependencies (
mineflayer,ws,vec3,mineflayer-pathfinder,mineflayer-mcefly) on first launch, and refreshes them automatically when the installed mineflayer does not support the server version (e.g. after a Minecraft server upgrade) - A Minecraft account for the bot (Microsoft/Mojang/offline)
| Command | Description |
|---|---|
!!aibot join |
Enable the bot and make it join the server. |
!!aibot leave |
Make the bot leave the server and disable it. |
!!aibot set <key> <value> |
Configure bot identity (username/password/auth). |
Player !!ask → GamesAI Plugin → WS Client (Python) → WS Server (Node.js) → Mineflayer Bot
↓
Minecraft Server
AI (Autonomous Controller):
get_state → analyze → bot_call_action(goto/dig/attack/...) → cycle
The plugin launches a Node.js process running a WebSocket server. A Python WebSocket client (built into the plugin) connects to it locally, forming a bridge between MCDR and the Mineflayer bot. When the bot is enabled, an autonomous AI controller periodically reads the bot's state, checks chat messages, and decides what actions to take.
The bot supports 20+ actions callable via the bot_call_action AI tool:
| Action | Description |
|---|---|
goto |
A* pathfinding to coordinates {x, y, z, range?} |
efly |
Elytra flight to coordinates (requires elytra) |
dig |
Break a block at coordinates |
place |
Place a block at coordinates |
attack |
Attack a nearby entity by name or nearest hostile |
useOn |
Right-click an entity (e.g. villager trading) |
equip / unequip |
Equip/unequip armor or items to hand |
mount / dismount |
Ride or dismount vehicles and animals |
craft |
Craft items (inventory or crafting table) |
lookAt |
Look at coordinates or set yaw/pitch directly |
sleep / wake |
Sleep in a bed or wake up |
activateBlock |
Right-click a block (open chest, press button) |
setControlState |
Control vehicle movement (forward/back/jump) |
viewContainer / takeFromContainer / putToContainer |
Container management |
openFurnace / furnacePutInput / furnacePutFuel / furnaceTakeOutput |
Furnace operations |
nearbyEntities / findBlocks / getBlock |
World query |
stop / stopEfly |
Stop all movement or elytra flight |
In addition to bot_call_action, these dedicated AI tools are available:
| Tool | Description |
|---|---|
bot_chat |
Make the bot send a message in public chat. |
bot_whisper |
Make the bot send a private message to a player. |
bot_get_state |
Get the bot's full state (30+ fields). |
bot_start / bot_stop |
Start or stop the bot. |
delegate_to_bot |
Delegate a complex Minecraft task to the autonomous controller. |
See 6.mineflayer_bot for the full configuration reference. Key points:
- Set
mineflayer_bot.enabledtotrue(or use!!aibot join) to launch the bot mineflayer_bot.bot.username/password/auth— the bot's Minecraft credentials. Username must match[a-zA-Z0-9_]+(letters, numbers, underscores only).mineflayer_bot.cycle_interval— how often (in seconds) the autonomous AI makes decisionsmineflayer_bot.websocket— internal settings; do not modify unless you know what you are doing
Note
After modifying Bot configuration, run !!gamesai reload (or use !!aibot set / !!gamesai config set) to automatically restart the Bot with the new settings. See Hot Reload for details.
The default configuration file structure is as follows:
{
"prefix": "[GamesAI]",
"permission": 3,
"max_history": 10,
"all_ai": {
"<Your AI ID>":{
"prompt": "You are a mature, reliable Minecraft bot tool named \"GamesAI\".",
"ai_name": "[GamesAI]",
"base_url": "<Your API Base URL>",
"ai_model": "<Your AI Model>",
"api_key": "<Your API Key>",
"extra_body": {}
}
},
"default_ai": "<Your AI ID>",
"mineflayer_bot": {
"enabled": false,
"cycle_interval": 15.0,
"websocket": {
"url": "ws://127.0.0.1:8080",
"reconnect_interval": 10,
"timeout": 60
},
"bot": {
"username": "<Your Minecraft Bot Username>",
"password": "<Your Minecraft Bot Password>",
"auth": "microsoft"
}
}Below is a brief introduction to each parameter:
Type: str
Default: [GamesAI]
The plugin name used as a prefix in replies. May include Minecraft formatting codes.
Type: int
Default: 3
The minimum permission level required to execute commands like !!data. See the MCDR Permission Documentation.
Type: int
Default: 10
The maximum number of conversation turns retained per player. Unrelated to the public database. Set to 0 to completely disable history.
Type: dict
Default: see file
All AI configuration entries, consisting of multiple sub-dictionaries. Each sub-dictionary represents one AI model, and its key serves as the plugin's internal AI_ID.
prompt: Use this option to write a system prompt for each AI. Use > xxx.md to point the prompt to the config/games_ai/prompt/xxx.md file (any file type is supported).
ai_name: Similar to prefix, but set per model. May include Minecraft formatting codes.
base_url, ai_model, api_key: Same as previous related configuration, but now set per model.
extra_body: Please refer to your API provider's documentation for the extra_body parameter. For DeepSeek users migrating from the previous thinking option, use {"thinking": {"type": "enabled"}}. Defaults to {} (empty).
Type: str
Default: <Your AI ID>
The model used when a player simply uses !!ask. Should be one of the keys in the all_ai dictionary (i.e. the plugin's internal AI_ID). An incorrect value will prevent !!ask from working properly.
Type: dict
Default: see above
Configuration for the Mineflayer autonomous bot agent.
enabled: Whether to launch the bot on startup. Requires Node.js >= 18.
cycle_interval: Seconds between autonomous AI decision cycles (default: 15.0).
websocket: Internal WebSocket connection settings. url, reconnect_interval, and timeout.
Warning
The WebSocket url host must be 127.0.0.1. Ensure the chosen port is not already in use — the plugin will automatically check for port conflicts on startup and disable the bot if the port is occupied.
Do not modify the websocket settings unless you fully understand what you are doing.
bot: Minecraft account credentials — username, password, auth (microsoft/mojang/offline). The server address is auto-detected from server.properties.
Warning
The username must match the regular expression [a-zA-Z0-9_]+ (only English letters, numbers, and underscores; no spaces). !!aibot join will be rejected if the username contains invalid characters.
Tip
After modifying the configuration, use !!gamesai reload or !!gamesai config set to apply changes. See Hot Reload for details.
Tip
Some built-in tools have been moved to the GamesAI-Extra plugin (e.g. waypoint management, position tracking). Install it to get additional tools.
The GamesAI plugin provides many built-in tools, listed in the table below. If you want more tools, you can submit a suggestion, use Custom Tools via Config File, or register tools from your own MCDR plugin.
Click to view all built-in tools
| Tool ID | Parameters | Description |
|---|---|---|
| get_online_players | None | Get the list of currently online players. Depends on the online_player_api plugin; automatically disabled if unavailable. |
| get_player_position | player |
Get a player's position and dimension. Depends on the minecraft_data_api plugin; automatically disabled if unavailable. |
| get_whitelist_name | None | Get the complete server whitelist. Depends on the whitelist_api plugin; automatically disabled if unavailable. |
| add_to_whitelist | name |
Add a player to the whitelist. Depends on the whitelist_api plugin; automatically disabled if unavailable. |
| remove_from_whitelist | name |
Remove a player from the whitelist. Depends on the whitelist_api plugin; automatically disabled if unavailable. |
| search_minecraft_wiki | query |
Let the AI search the Minecraft Wiki for more accurate answers. |
| calculator | expression |
A simple mathematical expression calculator. |
| item_caculator | expression, single_limit |
A mathematical expression calculator that converts results into Minecraft item notation (shulker boxes, stacks, items). Automatically adapts to stack size; defaults to 64 if not specified. |
| ai_read_data | key |
Read a single entry from the database. |
| ai_read_all_keys | None | Get all keys from the database. |
| ai_read_all_data | None | Read all key-value pairs from the database at once. |
| ai_write_data | key, value |
Write a data entry to the database (overwrite mode). |
| ai_add_data | key, value |
Write a data entry to the database (append mode). |
| read_skills | skills |
Read a registered skill instruction file to guide AI behavior for specific tasks. |
| write_skills | skills, summary, content |
Create or overwrite a skill file and register it in the skills index. |
| modify_skills | skills, summary, content |
Modify an existing skill file and update its summary in the index. |
| delete_skills | skills |
Delete a skill file and remove it from the skills index. |
| read_custom_tools | None | Read the current content of the custom tools.py file. |
| modify_custom_tools | tools |
Replace the entire custom tools.py file with new code. |
| append_custom_tools | tools |
Append new tool code to the end of the custom tools.py file. |
| setting_timer | duration |
Pause execution for the specified number of seconds before continuing. |
| reload_plugin | None | Hot-reload the plugin to apply configuration, skills, and custom tools changes without losing chat history. See Hot Reload. |
| ai_del_data | key |
Delete a data entry from the database. |
| bot_chat | message |
Make the Mineflayer bot send a message in Minecraft chat. |
| bot_whisper | username, message |
Make the bot send a private message to a player. |
| bot_get_state | None | Get the bot's full state (30+ fields). |
| bot_call_action | action, params |
Send arbitrary action to the bot (goto, dig, place, attack, etc.). |
| bot_start | None | Start the Mineflayer bot if not running. |
| bot_stop | None | Stop the Mineflayer bot. |
| delegate_to_bot | task |
Delegate a complex Minecraft task to the autonomous bot controller. |
Customize tools by editing the config/games_ai/tools/tools.py file.
Let's start by looking at the default content:
from mcdreforged.command.command_source import CommandSource
from games_ai.games_ai_tool import register_tool
@register_tool(description="My Custom Tool")
def my_custom_tool(source: CommandSource, ai_prefix: str):
return "Tool execution completed"Important
The from games_ai.games_ai_tool import register_tool import and the @register_tool decorator above the function definition must be present.
Tip
In version 0.5.7+, the AI can autonomously read, modify, and append the custom tools file using the read_custom_tools, modify_custom_tools, and append_custom_tools tools. Just ask the AI to add a new tool for you — it will read the current file, write the new code, and apply changes via Hot Reload.
The description parameter is mandatory and tells the AI what the tool does. The parameters dictionary (optional) defines the arguments the AI should pass in, following the OpenAI function calling schema. The function signature must include source: CommandSource and ai_prefix: str as the first two parameters, followed by any custom parameters defined in parameters.
Tip
Add the @register_bot_tool() decorator (from games_ai.games_ai_tool) alongside @register_tool to make the tool available to the autonomous Mineflayer Bot controller. Without it, the tool can only be used through !!ask by the chat AI.
If you are developing a separate MCDR plugin, you can register tools directly from your plugin code without touching tools.py:
from games_ai.games_ai_tool import register_tool, register_bot_tool
@register_tool(
description="Description of your custom tool",
parameters={...} # optional
)
@register_bot_tool() # optional — makes the tool available to the Mineflayer Bot controller
def my_plugin_tool(source: CommandSource, ai_prefix: str, ...):
source.reply(f'{ai_prefix}Running my tool...')
return "Result of the tool"Important
Your plugin must require games_ai >= 0.4.1 in its mcdreforged.plugin.json dependencies, otherwise the import will fail. If you use @register_bot_tool(), the minimum version should be >= 0.6.0.
Your plugin should list games_ai in its dependencies in mcdreforged.plugin.json to ensure GamesAI is loaded first:
{
"id": "my_plugin",
"dependencies": {
"mcdreforged": ">=2.15.0",
"games_ai": ">=0.4.1"
}
}Tools registered this way are identical to built-in tools — the AI can call them directly, and you can mark them as bot-accessible with @register_bot_tool() if needed. If you also want your plugin to auto-refresh during GamesAI hot reload, see Making Your MCDR Plugin Follow GamesAI Hot Reload.
If you want your plugin to be automatically reloaded when GamesAI runs !!gamesai reload (e.g. after AI modifies your tool code via modify_custom_tools), call register_self() in your plugin's on_load:
from games_ai.register_extra_plugin import register_self
def on_load(server, old):
register_self(server.get_self_metadata().id)This ensures your plugin is reloaded alongside GamesAI's configuration and tools, so any tool code changes take effect immediately. See Hot Reload for more details.
GamesAI ships with two built-in skills that the AI automatically reads before performing related operations:
| Skill File | Description |
|---|---|
skills_management.md |
Guides the AI on how to read, write, modify, and delete skill files correctly. |
custom_tools_management.md |
Guides the AI on how to read, modify, and append custom tool code safely. |
mineflayer_bot_guide.md |
Guides the AI on how to control the Mineflayer bot (available only when the bot is running). |
Tip
Skills are like SOPs (Standard Operating Procedures) for the AI — they ensure the AI follows the correct workflow every time.
You can create custom skill files to guide how the AI handles specific tasks — such as whitelist management, fake player control, and more.
Skills files are stored in config/games_ai/skills/ as Markdown (.md) files. To register a skill, edit config/games_ai/skills/skills.json. The following is an example configuration (whitelist.md and player.md are example filenames only — they are not built-in files):
[
{
"file": "whitelist.md",
"description": "Read this skill before managing the whitelist"
},
{
"file": "player.md",
"description": "Read this skill before controlling fake players"
}
]file— the skill filename (relative to theskillsfolder).description— a short hint shown to the AI, explaining when to read this skill.
When a skill is registered, it appears in the AI's system prompt. The AI can then use the read_skills tool to read the full contents of any skill file before performing related tasks.
You can register skill files programmatically from your own MCDR plugin so they appear in the AI's system prompt automatically:
from games_ai.external_skills_loader import register_skills
def on_load(server, old):
register_skills(
file_name="my_skill.md",
description="Read this skill before performing XYZ operations",
content="""## My Skill
This skill guides the AI to...
- Step 1: ...
- Step 2: ...
"""
)Important
Your plugin must require games_ai >= 0.6.1 in its mcdreforged.plugin.json dependencies.
file_name— the skill's filename (used by the AI'sread_skillstool to locate it).description— a short hint shown to the AI, explaining when to read this skill.content— the full Markdown content of the skill file.
Skills registered this way are identical to those defined in skills.json — they appear in the AI's system prompt under "Available skills" and are readable via the read_skills tool. If you also want your plugin to auto-refresh during GamesAI hot reload, see Making Your MCDR Plugin Follow GamesAI Hot Reload.
GamesAI provides a comprehensive hot-reload mechanism that lets you apply configuration, tool, and skill changes without restarting the server.
Hot reload can be triggered in the following ways:
| Method | Description |
|---|---|
!!gamesai reload |
Run by an admin to reload all configuration, tools, and skills. |
!!gamesai config set <key> <value> |
Automatically triggers a reload after modifying a config value. |
AI tool reload_plugin |
Called by the AI after modifying tool code or skill files to ensure changes take effect immediately. |
!!aibot set <key> <value> |
Automatically triggers a reload after modifying Bot configuration. |
When a hot reload is performed, the plugin executes the following steps in order:
- Re-read the configuration file (
config/games_ai/config.json) — Applies all changes toprefix,permission,max_history,all_ai,default_ai, etc. - Reload Skills (
config/games_ai/skills/skills.json) — Refreshes the skill index; the available skills list in the AI's system prompt is updated synchronously. - Reload Custom Tools (
config/games_ai/tools/tools.py) — Hot-loads custom tool code without restarting MCDR. - Restart the Mineflayer Bot (if enabled) — Stops the existing Bot process and WebSocket connection, then restarts with the new configuration.
- Reload Registered Extension Plugins — Iterates through
REGISTER_PLUGIN_LISTand reloads each registered extension plugin one by one (see below). - Dispatch the
games_ai.reloadEvent — Notifies all other MCDR plugins that are listening for this event (see below).
Note
Hot reload does not clear players' chat history.
If you are developing an MCDR plugin that depends on GamesAI (e.g., registering custom tools or skills), you may want your plugin to refresh alongside GamesAI during a hot reload. GamesAI offers two approaches:
This is the simplest approach. Call register_self() in your plugin's on_load to add your plugin to GamesAI's reload list:
from games_ai.register_extra_plugin import register_self
def on_load(server, old):
register_self(server.get_self_metadata().id)Each time !!gamesai reload is executed, your plugin will be automatically reloaded by MCDR (via server.reload_plugin()). If the reload fails, the plugin is unloaded and removed from the reload list.
If your plugin needs custom reload logic (beyond the default reload_plugin), you can pass a custom reloader function as the second argument. Besides regular functions, you can also pass a method (self.xxx) or a lambda expression:
from mcdreforged.command.command_source import CommandSource
from games_ai.register_extra_plugin import register_self
def my_reloader(source: CommandSource):
# Custom reload logic
server = source.get_server()
server.logger.info("Executing my custom reload logic...")
# e.g., re-read your own config, rebuild database connections, etc.
def on_load(server, old):
register_self(server.get_self_metadata().id, my_reloader)Important
The custom reloader function's first parameter must be CommandSource (as shown by source in the example above). GamesAI passes the command source that triggered the hot reload to your function.
When the custom reloader raises an exception, the plugin is automatically unloaded and removed from the reload list, with the failure reason recorded in the log.
If you don't want your plugin to be unloaded/reloaded, but only want to be notified when GamesAI finishes a hot reload and perform some logic, you can listen for the games_ai.reload event:
from mcdreforged.api.all import *
def on_load(server: PluginServerInterface, old):
server.register_event_listener("games_ai.reload", on_gamesai_reload)
def on_gamesai_reload(server: PluginServerInterface):
server.logger.info("GamesAI hot reload completed, syncing my state...")
# e.g., re-read GamesAI's latest configuration
# e.g., refresh my cached tool listNote
The first argument to the event callback is always PluginServerInterface, automatically prepended by MCDR.
Tip
The games_ai.reload event is dispatched after the reload is complete, so listeners always see the latest reloaded state.
register_self() behaves differently depending on whether a second argument (custom reloader) is passed:
| Feature | register_self() without reloader |
register_self() with custom reloader |
Listening to games_ai.reload Event |
|---|---|---|---|
| When it fires | During reload (Step 5) | During reload (Step 5) | After reload completes (Step 6) |
| Plugin behavior | MCDR unloads then reloads (on_load re-runs) |
Plugin stays loaded; only custom function runs | Plugin unaffected |
| Failure handling | Plugin unloaded, removed from reload list | Plugin unloaded, removed from reload list | Exception does not unload plugin |
| Tools/Skills | Auto re-registered by on_load |
No re-registration needed (plugin not unloaded, registrations persist) | Not needed |
| Best for | Plugins that need a full code refresh | Lightweight operations like re-reading config or refreshing caches | Plugins that only need a notification or state sync |
Note
Tools (@register_tool) and Skills (register_skills()) registered with GamesAI are tied to the lifecycle of the plugin that registered them. As long as the plugin is not unloaded by MCDR, the registered tools and skills remain valid. Therefore, no re-registration is needed when using a custom reloader.
| Symptom | Likely Cause | Solution |
|---|---|---|
| HTTP 400 | Malformed request body | Check extra_body format matches your API provider's spec. |
| HTTP 401 | Invalid API key | Verify api_key in your AI configuration. |
| HTTP 404 | Model not found | Check ai_model name is correct for your provider. |
| HTTP 429 | Rate limit exceeded | Wait and retry, or upgrade your API plan. |
| Timeout / no response | Network issue or slow API | Use !!gamesai speedtest to check latency. Try a different model. |
| "Unknown function" reply | AI called a tool that doesn't exist | This is usually harmless — the AI will retry with a different approach. |
| Symptom | Relevant Log Message | Solution |
|---|---|---|
Bot not starting (no [Mineflayer] logs at all) |
Mineflayer bot is enabled but Node.js was not found |
Install Node.js >= 18. Run node --version to verify. |
| Bot disabled on startup | Mineflayer requires Node.js >= 18, but found v{X} |
Upgrade Node.js to version 18 or higher. |
| Bot disabled on startup | WebSocket port {X} is already in use! |
Change websocket.url to a different port in the config file, then !!gamesai reload. |
[Bot] Kicked from server with auth reason |
[Bot] Kicked from server. Reason: followed by authentication error |
Verify username/password/auth via !!aibot set. For Microsoft auth, ensure the account has migrated. |
| Bot stuck / not moving | No path error from goto action |
The goto action now returns an error if no path is found. Try different coordinates. |
[Bot] Disconnected then reconnects |
[Bot] Disconnected. Reason: ... followed by Reconnecting in 5 seconds... |
This is normal after a server restart or network hiccup. Bot auto-reconnects after 5 seconds. |
[Bot] Died, respawning... |
[Bot] Died, respawning... |
Normal — the bot auto-respawns on death. No action needed. |
| Bot not responding to commands | No [WS] activity in logs |
Restart with !!aibot leave then !!aibot join. If persistent, check that the websocket.url port is accessible. |
npm install failed in logs |
npm install failed (exit {X}) or npm is not installed or not in PATH |
Ensure npm is installed and available in PATH. Check the error details in the log for specific package issues. |
Server version '{X}' is not supported |
[Bot] Error: Server version ... is not supported. Latest supported version is ... |
The Minecraft server was upgraded beyond the installed mineflayer's support. The plugin detects this automatically, updates the npm dependencies and restarts the bot. If the error persists, check network access to the npm registry, or manually run npm install --no-save mineflayer ws vec3 mineflayer-pathfinder mineflayer-mcefly in config/games_ai/mineflayer/, then restart the bot with !!aibot leave / !!aibot join. |
- Enable debug mode:
!!gamesai debug— shows full AI prompts and tool call results. - Mineflayer bot logs are prefixed with
[Mineflayer]in the MCDR console. - OpenAI SDK HTTP logs are routed to the MCDR console automatically (see OpenAI Logging Bridge).
- If all else fails, check
config/games_ai/config.jsonfor misconfiguration.
- 🔧 Mineflayer Version Compatibility Auto-Repair — When the Minecraft server is upgraded beyond the installed mineflayer's support (
Server version 'X' is not supported), the plugin now automatically refreshes the npm dependencies and restarts the bot. Stale installations created by older plugin versions are refreshed once on the next launch. - 🔒 Permission Checks for Bot Start/Stop Tools — The AI tools
run_mineflayer_bot(bot_start) andstop_mineflayer_bot(bot_stop) now require the configured permission level, matching the!!aibot join/!!aibot leavecommands. - 🕐 Wait for Server Start — The bot now waits for the Minecraft server to start before launching, so it no longer fails to connect when MCDR boots before the server.
- 📦 Clean Extension Unload — Unloading the plugin also unloads every external plugin that called
register_self(), with per-plugin failure isolation.
Fixes the Server version 'X' is not supported. Latest supported version is ... error (e.g. after upgrading the Minecraft server to a newer version). The plugin detects the error, runs npm install to refresh mineflayer/minecraft-data and friends to the latest versions, then restarts the bot automatically. Refreshes are guarded by a 10-minute cooldown and at most 3 attempts per session. See Mineflayer Bot Errors.
The AI tools that start/stop the Mineflayer bot (bot_start / bot_stop) now verify the requesting player's permission level against the configured permission value, so players without permission can no longer start or stop the bot through the AI. The !!aibot join / !!aibot leave commands already had this check since 0.6.0.
_run_mineflayer_bot now checks whether the Minecraft server is running first. If the server is not running (e.g. MCDR boots before the server starts), the plugin waits in the background and launches the Mineflayer bot automatically once the server is up — no more "bot fails to connect because the server wasn't ready" at startup. The wait is cancelled cleanly if the plugin is unloaded, and repeated launch requests while waiting are ignored.
When the plugin itself is unloaded, all external plugins that called register_self() are unloaded as well, each wrapped in its own error handling so one failing plugin never blocks the others. (The unload loop itself has existed since 0.6.1; 0.6.3 hardens it with failure isolation and result checking.)
- 📍 Player Position Query — New
get_player_positiontool to query online players' coordinates and dimension (requiresminecraft_data_api) - 📖 Forced Skill Reading —
!!ask /<skill> <content>syntax to force the AI to read a specific skill file first - 📡 Reload Event —
games_ai.reloadevent dispatched after!!gamesai reload, other plugins can listen for state sync - 📚 Hot Reload Docs — Comprehensive Hot Reload chapter added to README
Query an online player's coordinates (x, y, z) and dimension (Overworld/Nether/End). Requires the minecraft_data_api plugin. Bot-accessible (@register_bot_tool).
Players can use !!ask /skill_name <content> to force the AI to read a specific skill file via the read_skills tool before responding. The plugin validates the skill file exists and provides feedback. Ideal for scenarios requiring strict SOP adherence.
After each !!gamesai reload, the plugin dispatches a games_ai.reload event carrying the CommandSource that triggered the reload. Other MCDR plugins can register event listeners to sync state when GamesAI hot-reloads. See Hot Reload.
- 🔌 Extension Plugin System —
register_self()andregister_skills()APIs for MCDR plugin developers - 🛡️ Input Validation — Bot username validated on
!!aibot join - 📋 Logging Improvements — Detailed logs for registered plugin reload/unload lifecycle
Third-party MCDR plugins can now integrate more deeply with GamesAI:
register_self(plugin_id)— Call in your plugin'son_loadto have it automatically reloaded when!!gamesai reloadruns. This is essential for plugins that register custom tools and need to pick up config/Skills changes after AI modifications. See Hot Reload.register_skills(file_name, description, content)— Register skill files programmatically from your plugin code, without manually editingskills.json. Skills appear in the AI's system prompt and are readable via theread_skillstool.
- Bot username is now validated on
!!aibot join— rejects usernames with invalid characters (non[a-zA-Z0-9_]). - Fixed a bug where iterating
REGISTER_PLUGIN_LISTwhile removing items could skip entries. - Added comprehensive logging for extension plugin lifecycle (reload/unload status).
- 🤖 Mineflayer Bot — Fully autonomous Minecraft bot with AI-driven control via WebSocket
- ⚙️ Configuration Overhaul — Type-adaptive config,
!!aibotmanagement, input validation - 📋 Logging Bridge — OpenAI/httpx SDK logs seamlessly routed to the MCDR logger
The biggest feature in 0.6.0: a fully autonomous Minecraft bot powered by Mineflayer, controlled by AI through a WebSocket command interface.
Supported actions (20+): goto (A* pathfinding), efly (elytra flight), dig, place, attack, useOn, equip/unequip, mount/dismount, craft, container & furnace management, lookAt, setControlState, and more.
Extended get_state: 30+ fields — position, yaw/pitch, velocity, armor (head/chest/legs/feet), oxygen, experience, world time, weather, dimension, sleeping status, and more.
Custom physics engine: Knockback response (via entity_velocity packets) and entity collision/cramming. Physics automatically pauses during pathfinding to avoid interference.
Bot management:
!!aibot join/!!aibot leave— lifecycle control!!aibot set username/password/auth— configure bot identity with validationbot_start/bot_stopAI tools for autonomous controldelegate_to_bot— hand off complex tasks to the autonomous controller
Other improvements: Death auto-respawn, physics enabled by default, path_update noPath detection for unreachable destinations, § character stripping from chat messages.
- Type-adaptive
set_config:!!gamesai config setnow reads the existing value's type and auto-converts the new value to match. Setting a float to"20"stays float, bool stays bool, etc. Type mismatch errors are caught and reported. !!aibot setcommand: Manage bot username, password, and auth without editing JSON manually. Username/password validated to[a-zA-Z0-9_], auth restricted tomicrosoft/mojang/offline.
Note
This completely resolves the long-standing issue where raw OpenAI SDK logs would interfere with the MCDR console input and cause display glitches.
The openai and httpx Python loggers are now fully redirected to the MCDR logger:
- All HTTP request/response logs appear in the MCDR console
- Original handlers cleared and propagation disabled — no duplicate stderr output
Special thanks to WangHai Server for providing the foundation for testing this plugin.
Special thanks to william-song-shy (William Song) for suggesting the !!ask no-history mode.
Special thanks to ZhangZuoqian (张作乾) for suggesting the !!gamesai speedtest command.
All content generated by AI (LLM) models is unrelated to this plugin.
All consequences arising from custom tools are unrelated to this plugin.
Sponsorship address: Afdian
Those who sponsor GamesAI will appear in the following sponsor list (currently no sponsors):
| # | Sponsor | Amount | Date |
|---|---|---|---|
| - | - | - | - |
MIT License, Copyright (c) 2026 yello