A Cities: Skylines II mod that lets you control the number of tourists in your city and customize building attractiveness.
- Set a target tourist count for your city from the settings panel
- The mod spawns and manages tourist households to reach your target
- 0 = disabled (vanilla behavior)
- Works independently from the game's built-in tourism formula
- Make sure you have enough hotels to accommodate your tourists
- Reweight the share of tourists arriving by Road / Train / Air / Ship from the settings panel
- Weights are normalized — leave all four at 0 to use the vanilla split
- Select any building with attractiveness (landmarks, parks, tourist attractions) and an editor panel appears
- Slider to set attractiveness from 0 to 500
- One-click Restore Default to revert to vanilla values
- Changes apply to all buildings of the same type
- Overrides are saved automatically and persist across game restarts
- To close the panel, click anywhere else
- English, French
- Go to Options → Custom Tourism → Tourism
- Set the Target Tourist Count slider (0–20000)
- The mod will gradually spawn tourists until the target is reached
- Lowering the slider will gradually remove excess tourists
- Click on any building with attractiveness in-game
- The Custom Tourism panel appears on the right side of the screen
- Drag the slider or type a value, then hit Apply
- The override is saved automatically and reloaded next time you play
Vanilla starts every tourist with a pedestrian pathfind from their outside connection. Road OCs sit on a road so the walk works, but Train, Air, and Ship OCs have no pedestrian start lane — the pathfind returns nothing and vanilla kills the tourist with TouristNoTarget. That's why the vast majority of non-Road arrivals never appear in your city in the base game.
To make the Arrival Distribution feature actually do anything, the mod pre-assigns those tourists a destination itself: it picks a hotel (or, if none have free rooms, an attraction) using the same scoring formula vanilla uses internally — free rooms, room price, and the road-edge attractiveness of the destination's neighbourhood. The reservation writes (hotel free-room decrement, household-to-renter buffer, Target component) match what vanilla's HotelReserveJob does, so the rest of the tourist lifecycle behaves normally.
- Attractiveness changes take about 5 to 20 seconds to show up in the tourism menu. The override is applied immediately, but the game's tourism stats take a moment to recalculate.
- Safe to remove anytime. Restore all overrides to default before uninstalling for clean vanilla values.
- Does not use Harmony
ModsSettings/CustomizeIt/CustomizeIt.coc
| Feature | Description |
|---|---|
| Target tourist count | Set a custom tourist target for your city (0–20000). |
| Arrival distribution | Reweight Road / Train / Air / Ship arrival shares. |
| Attractiveness slider | Set any building's attractiveness between 0 and 500. |
| Restore Default | Reverts the building back to its vanilla attractiveness value. |
| Persistent overrides | Your changes are saved and automatically reapplied on game load. |
| Per-prefab changes | Changing one building affects all placed buildings of the same type. |
Thanks to Honu / River-Mochi from the Cities: Skylines modding discord for their help!