Software engineer building systems, tools, and games.
I build web applications, developer tools, and retro-inspired games with a focus on maintainability, clarity, and thoughtful interaction design.
Professionally, I work in the Evergreen ILS ecosystem as an Evergreen Systems Specialist at Bibliomation Inc., contributing to open-source library software serving Connecticut's largest library consortium.
- Open-source library systems — Evergreen ILS, PostgreSQL, Perl, integrations, data workflows, documentation, and support tooling
- Web and developer tools — React, TypeScript, Vite, reusable starters, portfolio architecture, and browser-based coding tools
- Contract software maintenance — currently maintaining Field Day, wildlife data collection tools for researchers originally developed as an ASU capstone project
- Games and creative systems — PICO-8, Godot, pixel art, small-scope polish, game feel, and constrained design
My pinned repositories below are the best starting points for my current work.
I work on open-source library software in the Evergreen ILS ecosystem.
My work includes backend/data workflows, SQL and PostgreSQL troubleshooting, vendor integrations, documentation, testing, support-facing tools, and practical debugging across complex systems.
Evergreen contribution references:
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Code: TypeScript, JavaScript, SQL, Perl, Java, Lua, GDScript, HTML, CSS
Frontend: React, Tailwind CSS, Vite, responsive UI, component architecture
Systems: PostgreSQL, APIs, Evergreen ILS, OpenSRF, Linux, Docker
Creative: PICO-8, Godot, Aseprite, Blender





