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Inspector and PlayHelper fixes - #33

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Inspector and PlayHelper fixes#33
BitWizrd-Dev wants to merge 1 commit into
H3VR-Modding:devfrom
BitWizrd-Dev:main

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Inspector will now update fields and headers for all scripts after decompilation. There was a path that was not being refreshed despite the fact that the underlying code was updated, the inspector fields wouldn't reflect any changes. This doesn't matter for H3VR code, but does matter for custom authored .cs scripts. Now the fields will reflect normally after each recompile within the editor allowing code changes for fields without a Unity Editor restart.

PlayHelper was hardened to have better null reference exception handling, catches for a SteamVR dll crash, and AudioListener checks on activation.

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BitWizrd-Dev changed the base branch from dev to main August 31, 2026 19:44
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BitWizrd-Dev changed the base branch from main to dev August 31, 2026 19:44
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BitWizrd-Dev marked this pull request as draft August 31, 2026 19:45
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BitWizrd-Dev force-pushed the main branch 3 times, most recently from c1b59e6 to de9055a Compare August 31, 2026 20:04
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Excluding files that shouldn't have been included in the commit.

Rebuilt on current upstream/dev to resolve merge conflicts in
NativeHookManager.cs (PR H3VR-Modding#32 had independently merged overlapping
history). Contains the same PlayHelper VR-crash/NRE/AudioListener
fixes and the NativeHookManager shutdown-safety restoration.
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This has been stable throughout my testing.

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BitWizrd-Dev marked this pull request as ready for review September 5, 2026 19:57
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