fix(ui): non-spinning path cursor on ability target unit hexes - #3193
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fix(ui): non-spinning path cursor on ability target unit hexes#3193FhiPunkVn wants to merge 1 commit into
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Summary
When ability-targeting a unit hex, use a non-spinning
hex_pathoverlay on top of the filled outline instead of the spinning empty-hex cursor.Fixes #2004
Change
Hex.updateStyle: if hex has a creature and would use spinninginputtexture, use non-spinninghex_pathand bring overlay to topTest plan