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fix(ui): non-spinning path cursor on ability target unit hexes - #3193

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FhiPunkVn:fix/ability-target-hex-cursor-2004
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fix(ui): non-spinning path cursor on ability target unit hexes#3193
FhiPunkVn wants to merge 1 commit into
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FhiPunkVn:fix/ability-target-hex-cursor-2004

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Summary

When ability-targeting a unit hex, use a non-spinning hex_path overlay on top of the filled outline instead of the spinning empty-hex cursor.

Fixes #2004

Change

  • In Hex.updateStyle: if hex has a creature and would use spinning input texture, use non-spinning hex_path and bring overlay to top
  • Empty / out-of-range hexes keep spinning cursor behavior

Test plan

  • Select unit-targeting ability — hover target unit hexes show static path cursor over outline
  • Multi-hex unit: hover any base hex selectable
  • Out-of-range empty hex still shows spinning cursor

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Project Deployment Actions Updated (UTC)
ancientbeast Ready Ready Preview Jul 10, 2026 2:16pm

@FhiPunkVn

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Closing to enforce MAX_OPEN_PRS_PER_REPO=2 on AncientBeast and reduce review noise.

Keeping highest verified XTR bounty PRs (#3184, #3189). This branch can be reopened if a maintainer prefers this fix first.

AncientBeast is now BLOCKED_FROM_AUTO_START — babysit only, no new auto PRs.

@FhiPunkVn FhiPunkVn closed this Jul 10, 2026
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ability unit targeting tweaks [bounty: 15 XTR]

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