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fix(ui): progress cursor when hovering active unit without ability - #3191

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FhiPunkVn wants to merge 2 commits into
FreezingMoon:masterfrom
FhiPunkVn:fix/active-unit-progress-cursor-2246
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fix(ui): progress cursor when hovering active unit without ability#3191
FhiPunkVn wants to merge 2 commits into
FreezingMoon:masterfrom
FhiPunkVn:fix/active-unit-progress-cursor-2246

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@FhiPunkVn

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Summary

Show CSS progress cursor when hovering the active unit if no ability is selected (or unit cannot act).

Fixes #2246

Change

  • In hex hover / creature hover handlers: when target is active creature and selectedAbility < 0 (or noActionPossible), set canvas cursor to progress.

Test plan

  • Active unit, no ability selected — hover unit → progress cursor
  • Select an ability — cursor returns to pointer / ability cursor
  • noActionPossible still shows progress + skip hint

@vercel

vercel Bot commented Jul 10, 2026

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@sophiacute2024-crypto is attempting to deploy a commit to the FreezingMoon Team on Vercel.

A member of the Team first needs to authorize it.

@vercel

vercel Bot commented Jul 10, 2026

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The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated (UTC)
ancientbeast Ready Ready Preview Jul 10, 2026 2:27pm

@FhiPunkVn

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Closing to enforce MAX_OPEN_PRS_PER_REPO=2 on AncientBeast and reduce review noise.

Keeping highest verified XTR bounty PRs (#3184, #3189). This branch can be reopened if a maintainer prefers this fix first.

AncientBeast is now BLOCKED_FROM_AUTO_START — babysit only, no new auto PRs.

@FhiPunkVn FhiPunkVn closed this Jul 10, 2026
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cursor state to showcase active unit better [bounty: 6 XTR]

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