I noticed while profiling in VR that rendering the portrait takes 1-2ms when it updates (every 10 frames or so). This is a big deal in VR which ideally is running at 75fps. It doesn't render correctly while in first person anyway because we hide the head meshes, so we should just disable the portrait entirely.
I noticed while profiling in VR that rendering the portrait takes 1-2ms when it updates (every 10 frames or so). This is a big deal in VR which ideally is running at 75fps. It doesn't render correctly while in first person anyway because we hide the head meshes, so we should just disable the portrait entirely.