Remove beetle cloak, increase hp, and reduce speed#7143
Conversation
people will easily learn to kite beetles, so they need to be extra tanky
people will easily learn to kite beetles, so they need to be extra tanky. Regen allows doing a back-and-forth with beetles without losing too much mass value.
it seems to be pretty easy to turn around and kite beetles with even slower units like rhino. 3.5 speed was meant for fast units to completely counter beetles and go around them, but they'll have to kite them instead so that slow units don't have an easy time
📝 WalkthroughWalkthroughThe Fire Beetle (XRL0302) unit is rebalanced: cloak capability is removed from both the Lua script (stripping ChangesFire Beetle (XRL0302) Rebalance
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Possibly related PRs
Suggested labels
Suggested reviewers
Poem
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
There was a problem hiding this comment.
Actionable comments posted: 1
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@changelog/snippets/balance.7143.md`:
- Line 5: The changelog entry in the balance.7143.md file has an incorrect
health baseline value. In the line containing "Health: 500 -> 1340", change the
initial value from 500 to 400 to accurately reflect that the blueprint updates
MaxHealth/Health from 400 to 1340, not from 500 to 1340.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: defaults
Review profile: CHILL
Plan: Pro
Run ID: 009ee7f7-7df6-4e9e-9932-4e0537d0009f
📒 Files selected for processing (3)
changelog/snippets/balance.7143.mdunits/XRL0302/XRL0302_Script.luaunits/XRL0302/XRL0302_unit.bp
💤 Files with no reviewable changes (1)
- units/XRL0302/XRL0302_Script.lua
|
|
||
| **Fire Beetle: T2 Mobile Bomb (XRL0302):** | ||
| - Remove cloak and its associated upkeep and visual effects. | ||
| - Health: 500 -> 1340 |
There was a problem hiding this comment.
Fix the health baseline in patch notes.
Line 5 says Health: 500 -> 1340, but this PR’s blueprint updates Health/MaxHealth from 400 to 1340. Please correct the changelog value to avoid misleading release notes.
Proposed patch
- - Health: 500 -> 1340
+ - Health: 400 -> 1340📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| - Health: 500 -> 1340 | |
| - Health: 400 -> 1340 |
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@changelog/snippets/balance.7143.md` at line 5, The changelog entry in the
balance.7143.md file has an incorrect health baseline value. In the line
containing "Health: 500 -> 1340", change the initial value from 500 to 400 to
accurately reflect that the blueprint updates MaxHealth/Health from 400 to 1340,
not from 500 to 1340.
Description of the proposed changes
My reasoning from the Discord thread:
Adjustments after testing:
Testing done on the proposed changes
See how 10 beetles trade against 8 obsidians/ilshies in sandbox. It's a large mass deficit for beetles (1900 vs 2880) but the beetles can damage around half of the enemy units' total HP anyway, which means it is quite powerful, considering that it has additional scaling with stuns and huge AoE damage.
Harb (840 mass) can kite 4 beetles (760 mass) before taking damage (it starts taking damage at 5 beetles 950 mass) because of bad beetle pathfinding when right clicked. But that Harb has perfect pathfinding due to no other units or shields and beetle will get better value from AoE, stealth, and bricks in practical scenarios.
I noticed that formations for beetles are terrible. Beetles are in the directfire bot category which goes behind t4-t3 and t2 tanks, so a lot of the time they'll just be in the middle of the formation and not ready to engage the enemy.
Checklist
- [ ] Changes are annotated, including comments where usefulSummary by CodeRabbit