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1 change: 1 addition & 0 deletions changelog/snippets/fix.7138.md
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
- (#7138) Fix default target priorities that use parentheses to enable richer category parsing using normal category parsing instead.
2 changes: 1 addition & 1 deletion lua/sim/weapon.lua
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ local function ParsePriorities()
end
for _, priority in priorities do
if not finalPriorities[priority] then
if StringFind(priority, '%(', 1, true) then
if StringFind(priority, '(', 1, true) then
finalPriorities[priority] = ParseEntityCategoryProperly(priority)
else
finalPriorities[priority] = ParseEntityCategory(priority)
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10 changes: 5 additions & 5 deletions units/UAA0204/UAA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -235,12 +235,12 @@ UnitBlueprint{
RateOfFire = 10/100, --10/integer interval in ticks
TargetPriorities = {
"CRUISER",
"(NAVAL * TECH2 * SHIELD)",
"(STRUCTURE * DEFENSE * ANTIAIR)",
"(TECH3 * NAVAL * CARRIER)",
"NAVAL TECH2 SHIELD",
"STRUCTURE DEFENSE ANTIAIR",
"TECH3 NAVAL CARRIER",
"SUBMERSIBLE",
"NAVAL * TECH2",
"NAVAL * TECH3",
"NAVAL TECH2",
"NAVAL TECH3",
"MOBILE",
"(STRUCTURE * DEFENSE - ANTIMISSILE)",
"ALLUNITS",
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10 changes: 5 additions & 5 deletions units/UEA0204/UEA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -243,12 +243,12 @@ UnitBlueprint{
RateOfFire = 10/100, --10/integer interval in ticks
TargetPriorities = {
"CRUISER",
"(NAVAL * TECH2 * SHIELD)",
"(STRUCTURE * DEFENSE * ANTIAIR)",
"(TECH3 * NAVAL * CARRIER)",
"NAVAL TECH2 SHIELD",
"STRUCTURE DEFENSE ANTIAIR",
"TECH3 NAVAL CARRIER",
"SUBMERSIBLE",
"NAVAL * TECH2",
"NAVAL * TECH3",
"NAVAL TECH2",
"NAVAL TECH3",
"MOBILE",
"(STRUCTURE * DEFENSE - ANTIMISSILE)",
"ALLUNITS",
Expand Down
10 changes: 5 additions & 5 deletions units/URA0204/URA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -242,12 +242,12 @@ UnitBlueprint{
RateOfFire = 10/100, --10/integer interval in ticks
TargetPriorities = {
"CRUISER",
"(NAVAL * TECH2 * SHIELD)",
"(STRUCTURE * DEFENSE * ANTIAIR)",
"(TECH3 * NAVAL * CARRIER)",
"NAVAL TECH2 SHIELD",
"STRUCTURE DEFENSE ANTIAIR",
"TECH3 NAVAL CARRIER",
"SUBMERSIBLE",
"NAVAL * TECH2",
"NAVAL * TECH3",
"NAVAL TECH2",
"NAVAL TECH3",
"MOBILE",
"(STRUCTURE * DEFENSE - ANTIMISSILE)",
"ALLUNITS",
Expand Down
12 changes: 6 additions & 6 deletions units/XAA0306/XAA0306_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -235,15 +235,15 @@ UnitBlueprint{
RateOfFire = 10/100, --10/integer interval in ticks
TargetPriorities = {
"CRUISER",
"(NAVAL * TECH2 * SHIELD)",
"(TECH3 * STRUCTURE * DEFENSE * ANTIAIR)",
"(TECH3 * NAVAL * CARRIER)",
"NAVAL TECH2 SHIELD",
"TECH3 STRUCTURE DEFENSE ANTIAIR",
"TECH3 NAVAL CARRIER",
"(SUBMERSIBLE - TECH1)",
"(NAVAL * TECH2)",
"(NAVAL * TECH3)",
"NAVAL TECH2",
"NAVAL TECH3",
"SUBMERSIBLE",
"MOBILE",
"(STRUCTURE * DEFENSE * ANTIAIR)",
"STRUCTURE DEFENSE ANTIAIR",
"(STRUCTURE * DEFENSE - ANTIMISSILE)",
"ALLUNITS",
},
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10 changes: 5 additions & 5 deletions units/XSA0204/XSA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -234,12 +234,12 @@ UnitBlueprint{
RateOfFire = 10/100, --10/integer interval in ticks
TargetPriorities = {
"CRUISER",
"(NAVAL * TECH2 * SHIELD)",
"(STRUCTURE * DEFENSE * ANTIAIR)",
"(TECH3 * NAVAL * CARRIER)",
"NAVAL TECH2 SHIELD",
"STRUCTURE DEFENSE ANTIAIR",
"TECH3 NAVAL CARRIER",
"SUBMERSIBLE",
"NAVAL * TECH2",
"NAVAL * TECH3",
"NAVAL TECH2",
"NAVAL TECH3",
"MOBILE",
"(STRUCTURE * DEFENSE - ANTIMISSILE)",
"ALLUNITS",
Expand Down
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