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Missile Assignment, WingComm improvements, Parachute ordnance - #828

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SuicidalInsanity wants to merge 18 commits into
BrettRyland:devfrom
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SuicidalInsanity wants to merge 18 commits into
BrettRyland:devfrom
SuicidalInsanity:dev-main

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@SuicidalInsanity

@SuicidalInsanity SuicidalInsanity commented Aug 16, 2026

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-Add the improved Missiles Per Target settings that were discussed like a year ago at this point;
Base global Missiles per Target remains, but now has advanced option of setting missiles per target, per the 4 engagement types (e.g. 2 msl/tgt vs Air, 4 msl/tgt vs ground, 8 msl/tgt vs Sea, 1 msl vs tgt vs Missile) or by ordnance yield per target type (e.g. 50kg tntmass vs Air, 300kg tntMass vs land, 1200 kg tntMass vs boat, 10 kn tntMass vs missile), with secondary adjustment of weapon selection (e.g. if ground = <= 20kg tntMass, select a hellfire, not a cruisemissile, if both are present)
-Add RTS-style unit selection bounding box for selecting (multiple) units to give WingCommander orders to by clicking on them, add 'this unit is selected' icons, and control groups to save specific selections of units for easy reference later
-Add support for parachute equipped ordnance (parachute bombs, sonobouys, Anti-sub rocket-launched torpedoes, FASCAM/aerial deployed mines, etc)
Also included support for asrocs/mines/sonobuoys - test parts have been included for testing (REMOVE BEFORE RELEASE)
-Fixes some cases where Sonar would function out of water/vice versa with radar

Adds advanced targeting options for increased granularity - can specify number of missiles per target Type (drop lots of bombs on tanks but only use single missile vs planes, etc), or a combined warhead throw weight vs target Type (jeep warrants a hellfire, not a cruise missile, meanwhile that boat over there needs half the ordnance loadout, etc)
-Add unit selection bounding box for batch select.
-Add unit selected indicator.
-Add Control groups to save selections of units for easy recall.
-Reworked GUI to make it a bit better.
-for sonobuoys, ASROCs, FASCAM ammo, etc
-deploy anim support for Moduleradar
-ASROC support
-Finalized parachute anims
-Fix sonobuoys showing up in WM radar list
-Beginnings of Weapon select logic for new SLW stuff
-starting work on getting VRD datanet working
-Patch some holes in radarUtils concerning above-water sonars/submerged radars
-ASROC bugfixing
-Adds test Fascam - remove before release
-update test sonobuoy/asroc configs with new fields
@SuicidalInsanity

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BillNye was also working independently on sonobuoys, though the sound if it was purely the VesselradarDisplay/datalink side of things, so VRD/ModuleRadar code changes here should be considered not final, pending commits to his branch so I can compare and we can start working out what gets used/merged/discarded

Oops forgot to upload this
Splits sonobuoy stuff into new ExternalradarModule
-updates demo test part
-some minor bugfixes ported over from bill's build
Was somewhat incomplete, I think I've found and fixed what was missing to get things working.
-Fix NRE when mounting stock turrets onto custom turrets
-Compatibility with Bill's radar rework
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