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BGforgeNet
sfall
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Updated version number and changelog
Build
#62:
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Correction to the previous fix
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#61:
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Fixed a visual glitch when cycling through information cards
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#60:
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Fixed missing combat XP and NPCs not reloading weapons
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#59:
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Removed the change to initial min distance for AI retargeting
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#58:
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Moved some cosmetic fixes from BugFixes to Interface
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#57:
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Fixed tile_is_visible function not checking tile visibilty correctly
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#56:
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Minor code edits
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#55:
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Fixed crash when clicking on empty space on the barter table
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#54:
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Allow picking up outlined items behind scenery/walls/misc objects
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#53:
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Fixed recursive deletion bug in EdgeBorder Release() method
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#52:
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Fixed Move_on_Car variable not being reset properly
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#51:
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Fixed missing lipsync when switching from a head without lipsync FRMs…
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#50:
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Added a safeguard to skill_level engine function
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#49:
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Fixed target coordinates in built-in HRP make_path_func
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#48:
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Code edits to Premade.cpp
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#47:
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Fixed "car outta gas" location being inaccessible when on top of a city
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#46:
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Fixed target coordinates in make_path_func_hook in BugFixes
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#45:
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Skip encounter messages if the prefix is empty
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#44:
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Fixed a visual glitch when examining items in the inventory
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#43:
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Changed art cache flushing to be less aggressive
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#42:
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Added art cache flushing when loading a new map
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#41:
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Added leak fix to partyMemberItemRecover_ as well
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#40:
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Fixed functions.yml
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#39:
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Edited the note on StartTime for better clarity
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