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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net481</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>RoleAPI</RootNamespace>
<AssemblyName>RoleAPI</AssemblyName>
<LangVersion>latest</LangVersion>
<Deterministic>true</Deterministic>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Costura.Fody" Version="6.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="ExMod.Exiled" Version="9.14.2" />
<PackageReference Include="Fody" Version="6.9.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Lib.Harmony" Version="2.4.2" />
<PackageReference Include="RueI" Version="3.1.2" />
</ItemGroup>
<ItemGroup>
<Reference Include="SecretLabNAudio.Core">
<HintPath>$(SL_REFERENCES)\SecretLabNAudio.Core.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="ProjectMER">
<HintPath>$(SL_REFERENCES)\ProjectMER.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>$(SL_REFERENCES)\Mirror.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(SL_REFERENCES)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(SL_REFERENCES)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="FodyWeavers.xml" />
</ItemGroup>
</Project>