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Developing a native splat viewer that meets my needs, I find a bug in the sorting or rendering of splats that I cannot identify in the code. #64

@StoneHub

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@StoneHub

Best to just show.....
Before getting more technical, do you have any idea what is going on?

seems to be something about Rending the FURTHEST away splats and ignoring the closer ones from the view prespective? not sure why its only when "moving" ....

I would appreicate any insight you may have. this Linear algerbra is getting intense...

spaltpaper.visual.transpanarncy.glitch.mov

@scier

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