The problem is: when we load the standard mesh or a mesh exported by mhx2 or one of the predefined meshes instead of using MPFB, MPFB already has influence with MhScaleMode ... (but you cannot see it in the custom properties of the scene until you change it one time).
However I used the normal meshes provided by MakeClothes, have MPFB installed and used MakeTarget to fix the hair helper. Funny enough it only moved by 1/10 ... it took me hours to find out, that the difference between last time and this time was, that I installed MPFB again to write the Documentation howto import clothes via MPFB. But it did not work. The hasattr() function was always true for MhScaleMode. Then I changed it to decimeter and it worked.
I will add a warning in MakeTarget maybe ... (when MhScaleMode is not 1 .. that it only does work with a human supplied by MPFB) .
A change in the settings would really help in beginning tbh ... for the users especially
The problem is: when we load the standard mesh or a mesh exported by mhx2 or one of the predefined meshes instead of using MPFB, MPFB already has influence with MhScaleMode ... (but you cannot see it in the custom properties of the scene until you change it one time).
However I used the normal meshes provided by MakeClothes, have MPFB installed and used MakeTarget to fix the hair helper. Funny enough it only moved by 1/10 ... it took me hours to find out, that the difference between last time and this time was, that I installed MPFB again to write the Documentation howto import clothes via MPFB. But it did not work. The hasattr() function was always true for MhScaleMode. Then I changed it to decimeter and it worked.
I will add a warning in MakeTarget maybe ... (when MhScaleMode is not 1 .. that it only does work with a human supplied by MPFB) .
A change in the settings would really help in beginning tbh ... for the users especially