FSharp.Control.Reactive is a library that also implements Rx for F#. But it is oriented for the native (.NET, not Fable) runtime and actually is based on System.Reactive.
I like both libraries, but FSharp.Control.AsyncRx has Fable support, whereas FSharp.Control.Reactive has (to be honest) is better supported in general. I think that would be nice if they could somehow cooperate to get a solution that combines the benefits of both options. 🙂
FSharp.Control.Reactive is a library that also implements Rx for F#. But it is oriented for the native (.NET, not Fable) runtime and actually is based on System.Reactive.
I like both libraries, but FSharp.Control.AsyncRx has Fable support, whereas FSharp.Control.Reactive has (to be honest) is better supported in general. I think that would be nice if they could somehow cooperate to get a solution that combines the benefits of both options. 🙂