Is your feature request related to a problem? Please describe.
Users navigating large Worlds scenes and Multi-Scene Worlds have no minimap to orient themselves. In complex or multi-area Worlds, it is easy to get lost between paths and different scenes. This is especially problematic for creators of big scenes who need to test navigation across their own content.
Describe the solution you'd like
Add a minimap HUD element when the player is inside a World (*.dcl.eth), particularly useful for:
- Large single-scene Worlds where the playable area is big enough to cause disorientation.
- Multi-Scene Worlds where the player transitions between distinct scenes/areas.
The minimap should show the player's current position and facing direction, and ideally indicate scene boundaries or navigable paths within the World.
Describe alternatives you've considered
- A text-based or list-based scene navigator as a minimal alternative to a visual minimap (e.g. a panel listing scenes in the World with teleport links).
- Reusing/extending the existing Genesis City
MapRenderer/ system, adapting it to the worlds-content-server topology.
Additional context
Reported by Dawid Krajewski and users
Requested by Stoyan Tsekov (<@U049A6A1324>)
Is your feature request related to a problem? Please describe.
Users navigating large Worlds scenes and Multi-Scene Worlds have no minimap to orient themselves. In complex or multi-area Worlds, it is easy to get lost between paths and different scenes. This is especially problematic for creators of big scenes who need to test navigation across their own content.
Describe the solution you'd like
Add a minimap HUD element when the player is inside a World (
*.dcl.eth), particularly useful for:The minimap should show the player's current position and facing direction, and ideally indicate scene boundaries or navigable paths within the World.
Describe alternatives you've considered
MapRenderer/system, adapting it to theworlds-content-servertopology.Additional context
MapRenderer/) already excludes world events and duplicate parcels — World minimap support would need to handle the separateworlds-content-servertopology.Reported by Dawid Krajewski and users
Requested by Stoyan Tsekov (<@U049A6A1324>)