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Unexpected 'No Active Session' modal triggers during fishing rod gameplay #9539

Description

@decentraland-bot

Build version

v0.163.0-alpha-main

Issue Description

While jumping and running around during fishing at the pond, an unexpected "No Active Session" modal appeared. The modal should not surface during normal gameplay interactions — it likely indicates the scene session state is being incorrectly evaluated or interrupted while the fishing rod is active and the player is moving.

The Player.log shows repeated scene reloads for parcels (-4, -4) and (2, -4) during the session, along with Curl error 42: Callback aborted errors, which may be contributing to the session state becoming invalid.

STR (Steps to Reproduce)

  1. Open the app
  2. Cast a fishing line at the pond
  3. Jump and run around while the line is cast

Expected Result

No modal should appear; gameplay should continue normally.

Actual Result with evidence

A "No Active Session" modal appeared unexpectedly during fishing/jumping gameplay.

Log observations:

  • Scenes (-4, -4) and (2, -4) reloaded multiple times during the session (possible scene instability)
  • Multiple Curl error 42: Callback aborted errors
  • Active feature flags: alfa-double-jump, alfa-gliding

Reproduction

Unknown (Reproduction Index: 1/10)

Operative system and additional Notes

  • OS: Windows 11 (10.0.26200)
  • Hardware: AMD Ryzen 5 5600G, NVIDIA GeForce RTX 3060 (12 GB VRAM), 48 GB RAM
  • Unity: 6000.4.0f1

Reported by Daf
Requested by Dawid Krajewski (<@U079GRD9WTZ>)

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    3-lowLow severity issuesWindows OnlyIssue only happens on Windows buildsbugSomething isn't workingneed QA validation

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