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FUTURE_macwmfx.md

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Understood. ✅ No Apple branding, no Aqua nostalgia, no Cupertino framing. This is macwmfx — a neutral, compositor-style visual system that happens to target macOS via Cocoa/Quartz.

Below is a clean, brand-agnostic, Linux-ricing–style design space, rewritten as if this were documentation for a cross-platform WM effects engine.


macwmfx — Window Visual Customization Surface

Think like a compositor author, not a platform vendor. Each window is a scene node with geometry, materials, filters, and motion.


1. Window Shape & Geometry

(Linux: gaps, rounded corners, window shape)

  • Per-corner radius (independent corners)
  • Radius interpolation by focus / state
  • Asymmetric window geometry
  • Non-rectangular window masks
  • Cut corners, chamfers, notches
  • Soft vs hard edges
  • Visual gaps without geometry movement
  • Inner vs outer padding
  • Elastic resize deformation
  • Perspective skew (inactive windows)
  • Window silhouette profiles

2. Frames, Borders & Outlines

(Linux: borders, outlines, neon edges)

  • Per-side border thickness
  • Gradient borders
  • Animated borders (pulse, wave, scan)
  • Focus-reactive outlines
  • Glow borders
  • Multi-layer frames
  • Noise-textured borders
  • Blended borders (overlay, add, multiply)
  • Directional borders
  • Debug-style outlines
  • Borders fading into shadows

3. Shadows, Glow & Depth

(Linux: picom shadows, depth cues)

  • Shadow radius & spread
  • Shadow color per window/app
  • Multi-shadow stacks
  • Directional lighting model
  • Focus-based depth boost
  • Occlusion-aware shadows
  • Shadow grain/noise
  • Animated shadow response
  • Glow instead of shadow
  • Inner shadows
  • Depth exaggeration layers

4. Transparency, Blur & Glass

(Linux: blur, transparency, opacity rules)

  • Background blur radius
  • Variable blur across window surface
  • Blur falloff curves
  • Noise-dithered blur
  • Tint overlays
  • Saturation control
  • Frost density
  • Glass thickness illusion
  • Parallax through transparency
  • Distorted / refracted blur
  • Gradient opacity
  • Region-based blur masks

5. Window Chrome & Controls

(Linux: decorations, titlebars)

  • Unified or separated chrome
  • Adjustable chrome height
  • Invisible or auto-hide chrome
  • Floating chrome layers
  • Transparent chrome
  • Detached control strips
  • Bottom or side chrome
  • Independent chrome materials
  • Custom control placement
  • Animated controls
  • Custom glyph sets
  • Hover and press effects

6. Content Framing & Insets

(Linux: client padding, internal margins)

  • Content inset margins
  • Soft internal frames
  • Inner glow or shadow
  • Content clipping masks
  • Edge fades
  • Active content highlight
  • Internal depth layering
  • Independent content curvature
  • Scroll-edge indicators

7. Motion, Animation & Physics

(Linux: compositor animations)

  • Open / close transitions
  • Focus change animations
  • Snap and tile animations
  • Inertial window movement
  • Spring-based resizing
  • Motion blur
  • Custom easing curves
  • Per-app animation profiles
  • Chained animations
  • Interruptible transitions
  • Global animation scaling
  • State-based motion rules

8. Focus, State & Attention

(Linux: active/inactive styles)

  • Active window glow
  • Inactive dimming
  • Background defocus
  • Desaturation rules
  • Depth lift on focus
  • Cursor proximity response
  • Focus halos
  • Pulse or shimmer on focus
  • Urgency indicators
  • Hover elevation
  • Attention animations

9. Grouping & Relationships

(Linux: tabbed, stacked, grouped layouts)

  • Visual grouping frames
  • Shared background glass
  • Group shadows
  • Connectors between windows
  • Tabbed window visuals
  • Group chrome
  • Blur pooling
  • Stack depth indicators
  • Split seams
  • Animated grouping transitions

10. Z-Order & Spatial Effects

(Linux: layer depth, stacking)

  • Depth fog
  • Atmospheric perspective
  • Parallax by z-order
  • Faux-3D stacking
  • Z-axis animations
  • Spatial snapping previews
  • Depth-aware shadows
  • Window elevation cues

11. Color Systems & Themes

(Linux: theming engines)

  • Global palettes
  • Per-app color overrides
  • Dynamic theme switching
  • Light/dark interpolation
  • Time-based color shifts
  • Background-reactive tinting
  • Monochrome modes
  • High-contrast themes
  • True-black themes
  • Accessibility-first palettes

12. Filters & Post-Processing

(Linux: shaders)

  • Color grading
  • Hue rotation
  • Grain overlays
  • Bloom
  • Vignette
  • Chromatic aberration
  • Scanlines
  • Retro / CRT effects
  • Tone mapping
  • Debug wireframes
  • Stylized rendering modes

13. Debug & Visualization Layers

(Power-user / compositor dev tools)

  • Window bounds overlays
  • Layer tree visualization
  • Repaint flashing
  • Frame timing heatmaps
  • Z-order outlines
  • Focus routing traces
  • Lifecycle animations
  • Event overlays

14. Rule System & Configuration

(Linux: declarative WM configs)

macwmfx rules may target:

  • App identity
  • Window role/type
  • Focus state
  • Workspace
  • Monitor
  • Time or environment
  • User-defined conditions

Supports:

  • Profiles
  • Presets
  • Live reload
  • Conditional logic
  • Overrides
  • Layered configs

15. Experimental / Playful Modes

(Because ricing)

  • Liquid windows
  • Breathing materials
  • Idle float motion
  • Ripple effects
  • Audio-reactive visuals
  • Chaos/debug modes
  • Showcase themes
  • Minimalist modes
  • Maximalist modes

Mental model

  • Linux WM → pixel authority
  • macwmfx → material, depth, and motion authority

No branding. No platform ideology. Just a window effects engine with a declarative config.

If you want next, I can:

  • design a macwmfx.json schema
  • map each category to Quartz / CoreAnimation primitives
  • or produce preset configs (minimal, glass-heavy, brutalist, retro)

Say the word.