diff --git a/src/remoting/src/Shared/Interface/RemotingMember.lua b/src/remoting/src/Shared/Interface/RemotingMember.lua index dbc4a113fcf..4b242976e80 100644 --- a/src/remoting/src/Shared/Interface/RemotingMember.lua +++ b/src/remoting/src/Shared/Interface/RemotingMember.lua @@ -136,7 +136,7 @@ end @return Promise ]=] function RemotingMember.PromiseFireServer(self: RemotingMember, ...): Promise.Promise<...any> - assert(self._remotingRealm == RemotingRealms.CLIENT, "PromiseInvokeServer must be called on client") + assert(self._remotingRealm == RemotingRealms.CLIENT, "PromiseFireServer must be called on client") return self._remoting:PromiseFireServer(self._memberName, ...) end @@ -153,7 +153,7 @@ end ]=] function RemotingMember.PromiseInvokeClient(self: RemotingMember, player: Player, ...): Promise.Promise<...any> assert(typeof(player) == "Instance" and player:IsA("Player"), "Bad player") - assert(self._remotingRealm == RemotingRealms.SERVER, "PromiseInvokeClient must be called on client") + assert(self._remotingRealm == RemotingRealms.SERVER, "PromiseInvokeClient must be called on server") return self._remoting:PromiseInvokeClient(self._memberName, player, ...) end @@ -170,7 +170,7 @@ end ]=] function RemotingMember.InvokeClient(self: RemotingMember, player: Player, ...): ...any assert(typeof(player) == "Instance" and player:IsA("Player"), "Bad player") - assert(self._remotingRealm == RemotingRealms.SERVER, "InvokeClient must be called on client") + assert(self._remotingRealm == RemotingRealms.SERVER, "InvokeClient must be called on server") return self._remoting:InvokeClient(self._memberName, player, ...) end @@ -184,7 +184,7 @@ end @param ... any ]=] function RemotingMember.FireAllClients(self: RemotingMember, ...) - assert(self._remotingRealm == RemotingRealms.SERVER, "FireAllClients must be called on client") + assert(self._remotingRealm == RemotingRealms.SERVER, "FireAllClients must be called on server") self._remoting:FireAllClients(self._memberName, ...) end @@ -217,7 +217,7 @@ end @param ... any ]=] function RemotingMember.FireClient(self: RemotingMember, player: Player, ...) - assert(self._remotingRealm == RemotingRealms.SERVER, "FireClient must be called on client") + assert(self._remotingRealm == RemotingRealms.SERVER, "FireClient must be called on server") assert(typeof(player) == "Instance" and player:IsA("Player"), "Bad player") self._remoting:FireClient(self._memberName, player, ...)