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Copy pathBackgroundFader.h
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47 lines (40 loc) · 1.23 KB
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#ifndef _BACKGROUND_FADER_
#define _BACKGROUND_FADER_
#include <Core/IListener.h>
#include <Core/EngineEvents.h>
#include <Renderers/IRenderer.h>
using OpenEngine::Core::IListener;
using OpenEngine::Core::ProcessEventArg;
using OpenEngine::Renderers::IRenderer;
class BackgroundFader : public IListener<OpenEngine::Core::ProcessEventArg> {
private:
float timeSpend,time;
bool done;
Timer timer;
IRenderer& renderer;
public:
BackgroundFader(float time, IRenderer& renderer) : time(time), renderer(renderer) {
timeSpend = 0.0;
done = false;
timer.Start();
}
void Handle(OpenEngine::Core::ProcessEventArg arg) {
unsigned int dt = timer.GetElapsedTimeAndReset().AsInt();
float deltaTime = ((float)dt)/1000.0;
if (done) return;
if (timeSpend >= time) {
timeSpend = time;
done = true;
}
else
timeSpend += deltaTime;
if (!done) {
double pctDone = timeSpend/time;
float pFade = 1.4 * pctDone;
Vector<4,float> color( 0.39*pFade, 0.45*pFade, 1.0*pFade, 1.0 );
//Vector<4,float> color( 0.6*pFade, 0.6*pFade, 0.6*pFade, 1.0 );
renderer.SetBackgroundColor(color);
}
}
};
#endif // _BACKGROUND_FADER_