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[BUG] Accuracy overlay shows wrong values for Nailgun #164
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bugSomething went wrong.Something went wrong.cgamePossible issue related to cgame (the clientside of things)Possible issue related to cgame (the clientside of things)gamePossible issue related to game (the serverside of things)Possible issue related to game (the serverside of things)possibly nativeNope, this wrong behavior turns out to be not our fault, but those of the original makers.Nope, this wrong behavior turns out to be not our fault, but those of the original makers.
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bugSomething went wrong.Something went wrong.cgamePossible issue related to cgame (the clientside of things)Possible issue related to cgame (the clientside of things)gamePossible issue related to game (the serverside of things)Possible issue related to game (the serverside of things)possibly nativeNope, this wrong behavior turns out to be not our fault, but those of the original makers.Nope, this wrong behavior turns out to be not our fault, but those of the original makers.
It's possible to bind "+acc" command to a key in order to get an "Accuracy overlay" shown while holding that key.
Example /bind l "+acc" will make the table show when you will be holding the "l" key.
But the percentages shown for Nailgun are clearly wrong. You may fire a single shot at close range and then see a 600% accuracy for that weapon, which makes no sense. I mean, if one or more nails of a single shot hit, you should consider it 1 hit/1 shot; if no nails hit, you should consider 0 hit/1 shot.
Maybe the problem could be somehow related to the fact that a single Nailgun shot actually fires 15 nails, which reach the target at different times.
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