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<color=cyan>[INFO]</color> [NetworkedDimensionPlayer] -> Local player spawned. OwnerClientId=0 IsServer=True
UnityEngine.Debug:Log (object)
MidManStudio.Core.Logging.MID_Logger:LogInternal (UnityEngine.LogType,string,string,string,string,string,System.Exception) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.utilities/Runtime/Logging/MID_Logger.cs:193)
MidManStudio.Core.Logging.MID_Logger:LogInfo (MidManStudio.Core.Logging.MID_LogLevel,string,string,string) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.utilities/Runtime/Logging/MID_Logger.cs:95)
TestGame.NetworkedDimensionPlayer:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:216)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
TestGame.TestSceneBootstrapper/<NetworkedSessionCoroutine>d__40:MoveNext () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/TestSceneBootstrapper.cs:274)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(5.76, 1.13, 0.00) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:RaycastPatternFireServerRpc (MidManStudio.Projectiles.Network.ProjectileFireRequest,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:571)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_1941464236 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(5.76, 1.13, 0.00) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:RaycastPatternFireServerRpc (MidManStudio.Projectiles.Network.ProjectileFireRequest,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:571)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_1941464236 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(5.76, 1.13, 0.00) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:RaycastPatternFireServerRpc (MidManStudio.Projectiles.Network.ProjectileFireRequest,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:571)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_1941464236 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(5.76, 1.13, 0.00) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:RaycastPatternFireServerRpc (MidManStudio.Projectiles.Network.ProjectileFireRequest,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:571)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_1941464236 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(5.76, 1.13, 0.00) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:RaycastPatternFireServerRpc (MidManStudio.Projectiles.Network.ProjectileFireRequest,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:571)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_1941464236 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(5.76, 1.13, 0.00) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:RaycastPatternFireServerRpc (MidManStudio.Projectiles.Network.ProjectileFireRequest,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:571)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_1941464236 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[Netcode] Deferred messages were received for a trigger of type OnSpawn with key 23, but that trigger was not received within within 1 second(s).
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.DeferredMessageManager:PurgeTrigger (Unity.Netcode.IDeferredNetworkMessageManager/TriggerType,ulong,Unity.Netcode.DeferredMessageManager/TriggerInfo) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/DeferredMessageManager.cs:97)
Unity.Netcode.DeferredMessageManager:CleanupStaleTriggers () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/DeferredMessageManager.cs:82)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:69)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkPostLateUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:268)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[Netcode] Deferred messages were received for a trigger of type OnSpawn with key 26, but that trigger was not received within within 1 second(s).
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.DeferredMessageManager:PurgeTrigger (Unity.Netcode.IDeferredNetworkMessageManager/TriggerType,ulong,Unity.Netcode.DeferredMessageManager/TriggerInfo) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/DeferredMessageManager.cs:97)
Unity.Netcode.DeferredMessageManager:CleanupStaleTriggers () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/DeferredMessageManager.cs:82)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:69)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkPostLateUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:268)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[PHYSDIAG] OnNetworkSpawn IsOwner=False OwnerClientId=1 pos=(5.76, 1.13, 0.00)
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.PhysicsProjectileBase:OnNetworkSpawn () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/PhysicsProjectileBase.cs:123)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:506)
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:1237)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:606)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject,ulong,bool,bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Spawning/NetworkSpawnManager.cs:509)
Unity.Netcode.NetworkObject:SpawnInternal (bool,ulong,bool) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkObject.cs:735)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:SpawnPhysicsProjectile (MidManStudio.Core.Pools.PoolableNetworkObjectType,UnityEngine.Vector3,UnityEngine.Quaternion,uint16,ulong) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:409)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:FirePhysicsProjectileServerRpc (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,MidManStudio.Core.Pools.PoolableNetworkObjectType,single,single,ulong,ulong,uint16,uint16,byte,single,bool,Unity.Netcode.ServerRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Network/MID_ProjectileNetworkBridge.cs:639)
MidManStudio.Projectiles.Network.MID_ProjectileNetworkBridge:__rpc_handler_436457109 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ServerRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:125)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.ServerRpcMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:570)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:434)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/NetworkMessageManager.cs:460)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:45)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:208)
[Netcode] Deferred messages were received for a trigger of type OnSpawn with key 29, but that trigger was not received within within 1 second(s).
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.DeferredMessageManager:PurgeTrigger (Unity.Netcode.IDeferredNetworkMessageManager/TriggerType,ulong,Unity.Netcode.DeferredMessageManager/TriggerInfo) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/DeferredMessageManager.cs:97)
Unity.Netcode.DeferredMessageManager:CleanupStaleTriggers () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/DeferredMessageManager.cs:82)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkManager.cs:69)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkPostLateUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkUpdateLoop.cs:268)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(3.53, 1.13, -0.01) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:RegisterRaycastPatternFire (UnityEngine.Vector3,UnityEngine.Vector3,bool,uint16,uint16,byte,single,MidManStudio.Projectiles.Adapters.WeaponFireContext) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:457)
TestGame.NetworkedDimensionPlayer:FireRaycast (bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:657)
TestGame.NetworkedDimensionPlayer:HandleFire () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:509)
TestGame.NetworkedDimensionPlayer:Update () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:285)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(3.53, 1.13, -0.01) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:RegisterRaycastPatternFire (UnityEngine.Vector3,UnityEngine.Vector3,bool,uint16,uint16,byte,single,MidManStudio.Projectiles.Adapters.WeaponFireContext) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:457)
TestGame.NetworkedDimensionPlayer:FireRaycast (bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:657)
TestGame.NetworkedDimensionPlayer:HandleFire () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:509)
TestGame.NetworkedDimensionPlayer:Update () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:285)
[RAYDIAG] obj created type=Projectile_Visual2D active=True layer=0 pos=(3.53, 1.13, -0.01) hasVisualComp=True
UnityEngine.Debug:LogError (object)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnVisualLocal (UnityEngine.Vector3,UnityEngine.Vector3,uint16,int,bool,bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:515)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:487)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:__rpc_handler_3159493986 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:70)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Messaging/Messages/RpcMessages.cs:159)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.7.1/Runtime/Core/NetworkBehaviour.cs:239)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:SpawnPatternVisualClientRpc (UnityEngine.Vector3,UnityEngine.Vector3[],uint16,int,bool,Unity.Netcode.ClientRpcParams) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:485)
MidManStudio.Projectiles.Managers.RaycastProjectileHandler:ServerHandleFirePattern (uint16,UnityEngine.Vector3,UnityEngine.Vector3,byte,single,bool,MidManStudio.Projectiles.Adapters.WeaponFireContext,uint16,ulong,int) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/RaycastProjectileHandler.cs:272)
MidManStudio.Projectiles.Managers.MID_MasterProjectileSystem:RegisterRaycastPatternFire (UnityEngine.Vector3,UnityEngine.Vector3,bool,uint16,uint16,byte,single,MidManStudio.Projectiles.Adapters.WeaponFireContext) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Runtime/Managers/MID_MasterProjectileSystem.cs:457)
TestGame.NetworkedDimensionPlayer:FireRaycast (bool) (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:657)
TestGame.NetworkedDimensionPlayer:HandleFire () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:509)
TestGame.NetworkedDimensionPlayer:Update () (at /Users/midman/Desktop/MidManStudio_Unity/packages/com.midmanstudio.projectilesystem/Tests/Runtime/NetworkedDimensionPlayer.cs:285)