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Build a system to modify objects via reflection #1

Description

@JonnyOThan
  • Simple field/property modification
  • support components
  • support finding child objects with non-unique names (e.g. spotlights in vab)
  • support nested objects
  • support non-gameobject singletons (e.g. render settings)
  • arrays, containers?
  • support reference fields (materials, etc)
  • support math operations (+=, etc)

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