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Copy pathTriangle.js
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64 lines (57 loc) · 1.56 KB
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/**
* 绘制三角形
* @param mode
* gl.POINTS 点
* gl.LINES 线段
* gl.LINE_STRIP 连接的线段
* gl.LINE_LOOP 回路
* gl.TRIANGLES 三角形
* gl.TRIANGLE_STRIP 三角带
* gl.TRIANGLE_FAN 三角扇
*/
// 顶点着色器
var VSHADER_SPURCE = `
attribute vec4 a_Position;
void main() {
gl_Position = a_Position;
// PointSize绘制单个点才有效
// gl_PointSize = 10.0;
}
`
// 片元着色器
var FSHADER_SOURCE = `
void main() {
// 片元颜色
gl_FragColor = vec4(0.25, 0.5, 0.3, 1.0);
}
`
main()
function main() {
var canvas = document.getElementById('webgl')
var gl = getWebGLContext(canvas)
initShaders(gl, VSHADER_SPURCE, FSHADER_SOURCE)
var n = initVertextBuffers(gl)
gl.clearColor(0.0, 0.0, 0.0, 1.0)
// 清空canvas
gl.clear(gl.COLOR_BUFFER_BIT)
// 绘制三角形
gl.drawArrays(gl.TRIANGLES, 0, n)
}
function initVertextBuffers(gl) {
var vertices = new Float32Array([
0.0, 0.5, -0.5, -0.5, 0.5, -0.5
])
var n = 3 // 点个数
// 创建缓冲区
var vertexBuffer = gl.createBuffer()
// 绑定缓冲区到webgl中存在的目标
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
// 往缓冲区写入数据
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW)
var a_Position = gl.getAttribLocation(gl.program, 'a_Position')
// 将缓冲区对象分配给a_Position变量(将整个缓冲区对象即引用指针分配给attribute)
gl.vertexAttribPointer(a_Position, 2, gl.FLOAT, false, 0, 0)
// 连接a_Position到缓冲区对象
gl.enableVertexAttribArray(a_Position)
return n
}