+
+The 0.7.24r update brings some changes to our inventory system.
+All major and breaking changes are listed here to help with updating your scripts.
+
+### Item/Fluid Filter
+
+You may know that we use tables to filter for items for some of our inventory transferring functions. This system got a rework and is now used for more functions but also got some syntax changes.
+
+Fluids also now use a filter system.
+
+The following keys got removed:
+- `json`
+- `tag`
+
+The `nbt` key now uses json typed nbt values like `{nbt="{StoredEnchantments: [{lvl: 2s, id: \"minecraft:blast_protection\"}]}"}`
+
+The `name` key can now search for tags.
+``` lua
+{
+ name="#minecraft:wool" -- searches for the wool tag
+ -- OR
+ name="#forge:ores/gold" -- searches for the forge gold tag
+ -- OR
+ name="minecraft:white_wool" -- searches for white wool
+}
+```
+
+You CAN NOT search for multiple items/tags at once.
+
+Item Filters can filter for slots with `toSlot` and `fromSlot`.
+
+You can find the new filter documentation [here](/guides/filters)
+
+
+
+### Inventory manager
+
+The following functions got deprecated:
+
+- `removeItemFromPlayer(direction: string, count: int[, slot: int, item: string])`
+
+- `addItemToPlayer(direction: string, count: int[, slot: int, item: string])`
+
+- `removeItemFromPlayerNBT(direction: string, count: int[, slot: int, item: table])`
+
+- `addItemToPlayerNBT(direction: string, count: int[, slot: int, item: table])`
+
+These will be replaced in the next major update with the following two functions:
+
+- `removeItemFromPlayer(direction: direction, string: table)`
+
+- `addItemToPlayer(direction: string, item: table)`
+
+The following functions now use the new [filter](/guides/filters) system:
+
+- `removeItemFromPlayerNBT(direction: string, count: int[, slot: int, item: filter])`
+
+- `addItemToPlayerNBT(direction: string, count: int[, slot: int, item: filter]))`
+
+
+
+### ME and RS Bridge
+
+Added the following functions to the me bridge:
+
+- `getTotalItemStorage`
+- `getTotalFluidStorage`
+- `getUsedItemStorage`
+- `getUsedFluidStorage`
+- `getAvailableItemStorage`
+- `getAvailableFluidStorage`
+- `listCells`
+- `isConnected`
+
+More functions now return a Method Result. This means they're capable to report errors if something wrong. For more information, refer to the documentation of the specific function.
+This is not a breaking change.
+
+
+
diff --git a/docs/changelogs/0.7r.md b/docs/changelogs/0.7r.md
new file mode 100644
index 00000000..95ee2a99
--- /dev/null
+++ b/docs/changelogs/0.7r.md
@@ -0,0 +1,135 @@
+---
+hide:
+ - toc
+---
+
+# Changelog 0.7r
+
+## Table of Contents
+
+1. [Update Video](#video)
+2. [New Features](#features)
+ 1. [Integrated Dynamics Integration](#integrated-dynamics-integration-116)
+ 2. [Storage Drawer Integration](#storage-drawer-integration-116)
+ 3. [Colony Integrator](#colony-integrator)
+ 4. [Geo Scanner](#geo-scanner)
+ 5. [Block Reader](#block-reader)
+ 6. [NBT Storage](#nbt-storage)
+ 7. [New Turtles Upgrades](#new-turtles-upgrades)
+ 8. [New Ingame Documentation](#new-ingame-documentation)
+3. [Small features and improvements](#small-features-and-improvements)
+ 1. [Breaking changes](#breaking-changes)
+ 2. [New functions, events and translations!](#new-functions-events-and-translations)
+ 3. [Improved mod integration](#improved-mod-integration)
+ 4. [Support for relative and cardinal directions](#support-for-relative-and-cardinal-directions)
+4. [Bug fixes](#bug-fixes)
+
+
+
+## First of all
+
+First of all, big thanks to SirEdvin and FatalMerlin! These awesome hoomans helped a lot with this update!
+
+---
+
+### Video
+
+If you don't want to read, you can watch this wonderful short video!
+
+
+
+
+
+## Features
+
+### New Integrations
+
+- #### Integrated Dynamics Integration
+We added a peripheral to the "Variable Store" Block from [Integrated Dynamics](https://www.curseforge.com/minecraft/mc-mods/integrated-dynamics) to read variables from integrated dynamics.
+
+ ##### [View here](../integrations/integrated_dynamics/variable_store.md)
+
+- #### Storage Drawer Integration
+You can now access [Storage Drawers](https://www.curseforge.com/minecraft/mc-mods/storage-drawers). Store items, push and pull items or do whatever you want to do with items. This new feature is a mod integration.
+
+ ##### [View here](../integrations/storage_drawers/drawer.md)
+
+### New Peripherals
+
+- #### Colony Integrator
+We added the **Colony Integrator** that interacts with [MineColonies](https://www.curseforge.com/minecraft/mc-mods/minecolonies). You can use this peripheral to get information about your colony. It can be used as a [pocket upgrade](../items/pocket_computer.md) or as a block.
+
+ ##### [View here](../peripherals/colony_integrator.md)
+
+- #### Geo Scanner
+The **Geo Scanner** provides information about blocks around it and information about the current chunk. You could use it to search the current chunk and nearby blocks for ores.
+
+ ##### [View here](../peripherals/geo_scanner.md)
+
+- #### Block Reader
+With the **Block Reader** you can read the data of neighboring blocks and tile entites.
+
+ ##### [View here](../peripherals/block_reader.md)
+
+- #### NBT Storage
+With the **NBT Storage** peripheral you are able to store tables or other values into a block as NBT data. You can read and write values to the block with the peripheral functions.
+
+ ##### [View here](../peripherals/nbt_storage.md)
+
+### New Turtles Upgrades
+New powerful turtle upgrades!
+With these small upgrades you finally can use any tools just from turtle inventories, perform right click on blocks, collect items in a small range, transport animals and much more! But be aware, the new abilities require fuel and most of them have a cooldown. Big thanks to SirEdvin who made these upgrades.
+
+### New Ingame Documentation
+Advanced Peripherals now uses [Patchouli](https://www.curseforge.com/minecraft/mc-mods/patchouli) to generate ingame documentation. You can now get quick information about the mod in-game, without the need for internet access!
+
+
+
+## Small features and improvements
+
+This update also provides a lot of small features and improvements.
+
+---
+
+#### Breaking changes
+
+- We changed some function names of the ME Bridge and RS Bridge peripherals.
+- Removed the Peripheral Proxy
+
+---
+
+#### New functions, events and translations
+
+- Added the slot parameter to the functions of the [Inventory Manager](../peripherals/inventory_manager.md).
+- Added `uuid` and `isHidden` return values to the chat event.
+- Added a lot of new functions to the [Player Detector](../peripherals/player_detector.md).
+- Added the `sendFormattedMessage` function to the chat box.
+- Added russian translations by DrHesperus.
+
+---
+
+#### Improved mod integration
+You can now connect supported blocks directly with a modem. We completely removed the Peripheral Proxy.
+
+---
+
+#### Support for relative and cardinal directions
+You can now use relative directions (`right`, `left`, `front`, `back`, `top` `bottom`) and cardinal directions (`north`, `south`, `east`, `west`, `up`, `down`) at the same time.
+**Example:**
+```lua linenums="1"
+-- Both of these will work
+redstoneIntegrator.setOutput("north", true)
+redstoneIntegrator.setOutput("right", true)
+```
+
+
+
+## Bug fixes
+
+*\* Not all fixed bugs are listed here*
+
+- Fixed server crashes with the RS Bridge
+- Fixed chunky turtle performance issues
+- Fixed that the redstone integrators lets pass redstone signal through it
+- Fixed that the redstone integrator does not update blocks around it
+- Improved chat event performance
diff --git a/docs/changelogs/0.8.md b/docs/changelogs/0.8.md
new file mode 100644
index 00000000..0e39641b
--- /dev/null
+++ b/docs/changelogs/0.8.md
@@ -0,0 +1,175 @@
+# Changelog 0.8
+
+!!! warning
+ 0.8 is currently in alpha. Any implementation or function can change before we hit beta!
+ We will post any changes for the upcoming patches here and on our discord.
+ Any feedback is welcome! The more, the better. Report any issues on GitHub.
+
+
+## Table of Contents
+
+1. [Update Video](#video)
+2. [New Features](#features)
+ 1. [Smart Glasses](#fresh-new-smart-glasses)
+ 2. [AE2 P2P Tunnel](#ae2-p2p-Tunnel)
+ 3. [Dimensional Chest](#dimensional-chest)
+ 4. [Distance Detector](#distance-detector)
+ 5. [Fluid Detector](#fluid-detector)
+ 6. [Gas Detector](#gas-detector)
+ 7. [Smart Rail](#smart-rail)
+ 8. [Saddle Turtle](#saddle-turtle)
+ 9. [Portal Automata](#portal-crossing-end-automata)
+3. [Breaking Changes and Improvements](#breaking-changes-and-improvements)
+
+
+
+
+
+## First of all
+
+Firstly, big thanks to @zyxkad and all the other contributors and team members who worked on this release!
+Also a huge thanks to ridanisaurus rid for the new textures!
+
+---
+
+### Video
+
+No need to read if you don't want to, you can watch this video *when we finally release it*
+
+ETA: In the future
+
+In the meantime, feel free to watch the 0.7r changelog.
+
+
+
+
+
+## Features
+
+### Fresh New Smart glasses
+We have been working on our new smart glasses for a while now.
+Since we disabled the old AR goggles and controller due to some issues, we got constant feedback and requests to bring them back.
+And we finally did.
+
+The smart glasses are like a pocket computer but with an inventory. They offer 5 peripheral slots and 6 slots for modules.
+You can insert any peripheral that would also work as a pocket upgrade.
+
+#### [View here](../items/smart_glasses.md)
+
+We currently offer 4 modules.
+
+- #### Overlay Module
+This is the module that actually allows the player to render anything. We currently implemented 2D rendering and 3D rendering.
+The logic is different from with the old AR glasses. Instead of rendering something and clearing when you want to change it, we created objects.
+
+So instead of creating, clearing, and doing that a dozen times a frame, you create an object and don't touch it until you need to change something.
+But instead of deleting the object and recreating it, which in the end results in some nasty flickering, you can change attributes of that object.
+That attribute gets sent to the client and applied to the object without removing it first. This allows for smoother animations, UI, and interactions.
+
+ ##### [View here](../modules/overlay.md)
+
+- #### Keyboard
+While the keyboard has its own logic and use case, it can also be used as a module.
+This basically allows anyone to create their own UIs. Forwarding any keystrokes and mouse movements to the glasses.
+
+ ##### [View here](../modules/keyboard.md)
+
+- #### Hotkey Module
+This module is the primitive younger brother of the keyboard module. It fires an event when the keybind that is set in the controls setting gets pressed.
+
+ ##### [View here](../modules/hotkey.md)
+
+- #### Night Vision
+Just a small night vision upgrade for your eyes. Adjustable via lua.
+
+ ##### [View here](../modules/night_vision.md)
+
+### New Integrations
+
+- #### AE2 P2P Tunnel
+We now offer an integration between the AE2 P2P System and CC's networking!
+
+ ##### [View here](../integrations/ae2/cable_p2p_tunnel.md)
+
+- #### Dimensional Chest
+You can now manage your [Dimensional Chest](https://www.curseforge.com/minecraft/mc-mods/storage-drawers). This allows you to change channels or retrieve information about the owner
+
+ ##### [No Page yet](../integrations/dimchest.md)
+
+- #### Inventory Manager Curios
+The Inventory Manager now supports Curios Slots.
+
+ ##### [View here](../peripherals/inventory_manager.md#listcurios)
+
+- #### Any create block with filter behavior
+
+We now integrate with every block that implements the create filter behavior. You can now set and read filters!
+
+ ##### [Page Upcoming](../integrations/create/hihi.md)
+
+### New Peripherals
+
+- #### Distance Detector
+We added the **Distance Detector** that interacts with the world. You can measure distances to blocks or entities and draw a fancy laser in between.
+
+ ##### [View here](../peripherals/distance_detector.md)
+
+- #### Fluid Detector
+This peripheral is just like the energy detector. A valve to control and measure the flow of fluids!
+
+ ##### [View here](../peripherals/base_detector.md)
+
+- #### Gas Detector
+Basically what you've read above, but with chemicals from mekanism.
+
+ ##### [View here](../peripherals/base_detector.md)
+
+- #### Smart Rail
+Basically a combination of the detector rail, activator rail and powered rail in one and controllable.
+
+ ##### [View here](../peripherals/smart_rail.md)
+
+### New Turtles Upgrades
+
+We added some interesting, cursed new turtle upgrades.
+
+- #### Saddle Turtle
+This new turtle allows you to capture any entity or, even more exciting, players on it. You can also ride it like a horse with the events!
+
+ ##### [View here](../turtles/saddle_turtle.md)
+
+- #### Portal Crossing end automata
+Not a new turtle upgrade, but worth mentioning. You can now move with any turtle through portals of any kind.
+
+ ##### [View here](../turtles/metaphysics/end_automata.md/#portalshipprepare)
+
+## Breaking Changes and Improvements
+
+### Peripheral Name Change
+
+We are now using snake_case for our peripheral names instead of camelCase. We know that this will result in broken scripts, but we wanted to adapt to the convention of CC's peripheral naming.
+
+### New Disabled Peripherals Logic
+
+Peripherals that got disabled in the configuration got reworked. Now, instead of returning nil when trying to wrap a peripheral, the wrapped peripheral will only return one function called `peripheralDisabled`. But instead of checking what this function will return, we just check if this function exists.
+See [this Page](../guides/disabled_peripherals.md) for more details
+
+### Renames and New Table Structures
+
+A lot of table structures and function names got changed. We recommend reading through the relevant pages of the peripherals you use.
+The best example is, that we unified the functionality of the ME and RS Bridge.
+
+### Unified import/export functions and changed directions
+
+We unified the import/export functions. So instead of having different functions for different targets, like with `importItemFromPeripheral` and `importItem`. You can now use `importItem` for both.
+For directions, by default, every resource moving function with a target inventory tries to export to a peripheral like `minecraft:chest_1` if you want to use cardinal (north, south...) or relative (right, left...) directions, you need to place an `@` before.
+Example: `importItem("@north")` or `importItem("@right")` or `importItem("minecraft:chest_1")`.
+
+### Chat Box adjustment
+
+We removed the xToPlayer functions. Instead, you can now pass `player = "Queen"` into the options table of the functions.
+
+### Fingerprints got removed
+
+The "old" fingerprints got removed; we now use CC:T's nbtHash for better compatibility between CC:T peripherals and ours.
+So every `fingerprint` table key got changed to `nbt`
\ No newline at end of file
diff --git a/mkdocs.yml b/mkdocs.yml
index 569ac8fb..dc148dc0 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -77,9 +77,10 @@ nav:
- 'Reactor': 'integrations/powah/reactor.md'
- 'Solar panel': 'integrations/powah/solar_panel.md'
- 'Thermo generator': 'integrations/powah/thermo_generator.md'
- # - 'Changelogs':
- # - 'Changelog 0.7.24r': 'changelogs/0.7.24r.md'
- # - 'Changelog 0.7r': 'changelogs/0.7r.md'
+ - 'Changelogs':
+ - 'Changelog 0.8': 'changelogs/0.8.md'
+ - 'Changelog 0.7.24r': 'changelogs/0.7.24r.md'
+ - 'Changelog 0.7r': 'changelogs/0.7r.md'
watch:
- overrides
diff --git a/overrides/main.html b/overrides/main.html
index 928f330c..8aeba82a 100644
--- a/overrides/main.html
+++ b/overrides/main.html
@@ -1,8 +1,8 @@
{% extends "base.html" %}
{% block announce %}
-You are currently viewing documentation for the upcoming 0.8 version. This version is not released yet and the documentation is still under development and only for testing purposes.
-
- Click here to go to the latest supported.
+You are currently reading the documentation for 0.8. This is subject to change while we prepare a beta and stable release.
+
+ Please read the changelog.
{% endblock %}
\ No newline at end of file