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More than a linter — a standards layer for your whole UE5 project.
A linter tells you an asset name is wrong. ASV shows you that right inside the Content Browser, sorts it by priority, fixes it in bulk, and hands your lead a report on how clean the project is. Configured per studio, enforced everywhere.
- Fixes in bulk, not just flags — auto-fix hundreds of assets in one pass.
- Lives in your Content Browser — violation badges and filters right where you work, not in a separate console.
- Hands your lead a project-health report — exportable HTML audit with a health score and top issues.
Inspired by Allar's UE5 Style Guide.

| Ordinary linter | Asset Standards Validator |
|---|---|
| One fixed rule set | Configured per studio and per project |
| A flat list of errors | Sorted by priority P0–P3 and by rule |
| Fix by hand, one at a time | Batch auto-fix of hundreds of assets |
| Name checks only | Custom validators in C++ |
| Console output | HTML project-health report for the lead |
- Open the panel — from the Tools menu, open Standards Validator.
- Run Validation — click Run Validation in the panel toolbar to scan your assets.
- Review & fix — issues are color-coded by severity; click one to jump to the asset, then use Fix or Fix Selected for auto-fixable problems.
Make it yours: set your own prefixes & folders · enable validators that are off by default · Content Browser filters, batch fix & asset icons.
- Getting Started — Install the plugin and run your first validation in under 5 minutes.
- Workflows — Usage patterns for indie devs, small teams, and full studio pipelines.
- Validators Reference — All rules, what they check, defaults, and config properties.
- Auto-fix Guide — What gets fixed automatically and what you need to fix manually.
- Configuration — DataAsset setup, GlobalSettings reference, per-project config.
- Reports — Export audit results as CSV, JSON, or HTML for leads, QA, and CI pipelines.
- FAQ — Answers to common questions and how to disable specific rules.
- Naming Convention — prefix, suffix, junk names, non-ASCII
- Folder Structure — wrong location, bad path format, Developers/ check
- Texture — power-of-two, max size, sRGB, compression, LOD group
- Blueprint — variable naming, bool prefix, tooltips, compilation errors
- Static Mesh — collision, LOD count, Nanite policy
- Asset Health — stale redirectors
Auto-fix available for: renames, folder moves, texture property corrections.
The plugin ships with 300+ automated tests covering all validators and auto-fix paths, run on every build across all supported UE versions.
Questions, bug reports, or feature ideas? Join the community on Discord — get help, share feedback, and follow updates.
This page is generated from the in-editor documentation. Do not edit it here — edit Plugins/AssetStandardsValidator/Content/Docs/*.html and regenerate.