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103 lines (87 loc) · 2.66 KB
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Copy pathserver.js
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103 lines (87 loc) · 2.66 KB
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const fs = require("node:fs");
const path = require("node:path");
const express = require("express");
const cors = require("cors");
const {
Client,
Collection,
Events,
GatewayIntentBits,
ActivityType,
} = require("discord.js");
const token = process.env.TOKEN;
const app = express();
app.use(cors());
app.use(express.json());
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.commands = new Collection();
const commandsPath = path.join(__dirname, "commands");
const commandFiles = fs
.readdirSync(commandsPath)
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ("data" in command && "execute" in command) {
client.commands.set(command.data.name, command);
} else {
console.log(
`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`
);
}
}
client.on(Events.InteractionCreate, async (interaction) => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({
content: "There was an error while executing this command!",
ephemeral: true,
});
}
});
// When the client is ready, run this code (only once)
// We use 'c' for the event parameter to keep it separate from the already defined 'client'
client.once(Events.ClientReady, (c) => {
client.user.setActivity(
`/help on ${
client.guilds.cache.size
} Servers with ${client.guilds.cache.reduce(
(a, g) => a + g.memberCount,
0
)} People`,
{ type: ActivityType.Playing }
);
let jsonData = JSON.stringify(client.guilds.cache);
// console.log(jsonData)
client.user.setActivity(
`/help on ${
client.guilds.cache.size
} Servers with ${client.guilds.cache.reduce(
(a, g) => a + g.memberCount,
0
)} People`,
{ type: ActivityType.Playing }
);
console.log(`Ready! Logged in as ${c.user.tag}`);
});
// Log in to Discord with your client's token
client.login(token);
app.listen(5000, () => {
console.log("Running server on port", 5000);
app.get("/wakeup", function (request, response) {
console.log("i'm awake");
response.send("i'm awake");
});
app.get("/", (req, res) => {
res.send("Slash Server Running");
});
});