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SpeedBar.h
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#ifndef SPEEDBAR_H
#define SPEEDBAR_H
#pragma once
#include "SDL.h"
#include "SDL_opengl.h"
#include "Region2D.h"
class SpeedBar
{
private:
GLfloat speed; // current speed
GLfloat frameMaxSpeed; // maximum speed represented on bar
GLfloat frameMinSpeed; // minimum speed represented on bar
GLfloat maxSpeed; // maximum desired speed
GLfloat minSpeed; // minimum desired speed
GLfloat frameColor[3]; // color of bar frame
GLfloat barColor[3]; // color of bar
GLfloat speedregionColor[3]; //color of desired speed region
GLfloat xpos; //x position of lower left corner of bar frame
GLfloat ypos; //y position of lower left corner of bar frame
GLfloat width; //width of bar frame
GLfloat height; //height of bar frame
char orient; //orientation of bar frame ('h', horizontal or 'v', vertical)
Region2D frame;
Region2D bar;
Region2D speedregion;
public:
// constructor
void MakeSpeedBar(GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat framemin, GLfloat framemax, GLfloat min, GLfloat max, GLchar or);
// destructor
~SpeedBar(){};
void SetFrameBounds(GLfloat max, GLfloat min);
void SetSpeedBounds(GLfloat max, GLfloat min);
void UpdateSpeed(GLfloat currSpeed);
void On();
void Off();
void Draw();
};
#endif
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