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Back to milestones
MS4·多人联机与最终交付
New issue
Open
No due date
•
Last updated
Sep 13, 2026
最后两周交付:完成三人及以上串行联机 MVP,并行推进不阻塞主线的规则引擎与上下文改进。
89%
complete
Issues
Open
7
(7)
Closed
[MS4][P0][Host Agent][Epic] 主持流程从固定工作流转为持续决策 Agent
agent
enhancement
ms4
Proposal-Accepted
1024XEngineer/TRPG-master#421
·
Filter by author
JoshuaZ16
opened
on Aug 24, 2026
·
MS4·多人联机与最终交付
1
[MS4][P1][Module Parser] 建立 ModulePlan 到 ModuleContentV3 的编译基础设施
agent
architecture
FullSpec
1024XEngineer/TRPG-master#399
·
Filter by author
badadal
opened
on Aug 21, 2026
·
MS4·多人联机与最终交付
[Architecture][Rule Engine] 规则引擎能力缺口总纲:分层原则、Issue 分解与实施顺序
agent
architecture
enhancement
FullSpec
ms4
proposal
Rule Engine
1024XEngineer/TRPG-master#401
·
Filter by author
Ximaohu-LMX
opened
on Aug 21, 2026
·
MS4·多人联机与最终交付
Bug:主持人与 NPC 的回应身份和顺序混乱
bug
ms4
1024XEngineer/TRPG-master#479
·
Filter by author
WELT5350
opened
on Aug 27, 2026
·
MS4·多人联机与最终交付
2
Bug:没有可发现内容时不应强制发起检定
bug
ms4
1024XEngineer/TRPG-master#480
·
Filter by author
WELT5350
opened
on Aug 27, 2026
·
MS4·多人联机与最终交付
2
[Architecture][Host Agent] 叙事校验失败后是盲目重写而非定向修补,同类拒绝的重试必然空转
agent
architecture
enhancement
ms4
1024XEngineer/TRPG-master#515
·
Filter by author
Ximaohu-LMX
opened
on Aug 29, 2026
·
MS4·多人联机与最终交付
[Bug][Rule Engine][Module Parser][E4] 预写物品获取无法绑定行动者,已获得物品未进入背包
bug
ms4
Rule Engine
1024XEngineer/TRPG-master#529
·
Filter by author
Ximaohu-LMX
opened
on Sep 10, 2026
·
MS4·多人联机与最终交付
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